The Tudors Game Walkthrough
Submitted by Albee on Nov 10, 2009. Filed in Walkthrough. 505 Hits
Summary: Travel across Europe as a spy and uncover conspiracies, assassination attempts, and other threats against England and her King! This walkthrough will give you...
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Chapter Two: Small Creatures- When you first arrive at Fontainebleau Castle, King Francis I is accusing a servant of stealing the Queen's jewels.
- The servant begs you to help find the jewels that must have been knocked from the window by the cat.
- Locate the 18 pieces of jewelry in the garden.
- After the King gives you leave, you find a locked door.
- Return to the garden through the door on the right.
- Take the playing cards from the table and the flint near the well.
- Return to the castle.
- Use the playing cards on the locked door.
- Open the door.
- It seems the cat has been at it again.
- Return the the broken pieces to their mate.
- The servant gives you a lock pick out of gratitude.
- Take the tinderbox then combine it with the flint in your inventory.
- Use the lock pick on the door to trigger a mini-game.
- The object of the mini-game is to move all the bolts to the top of the lock.
- Numbering the bolts 1-7 from left to right click on the sequence: 7-3-6-4-5-7-1.
- Collect the hidden objects from the study.
- Use the tinderbox to light the candle.
- Hold the letter over the lit candle.
- You discover a letter from the Cardinal plotting against King Henry.
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