Sprouts Adventure Walkthrough
Submitted by Albee on Oct 15, 2009. Filed in Walkthrough. 96 Hits
Summary: Sprouts Adventure - Use your powers to guide them in returning to their once peaceful and prosperous existence.......
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Sprout Actions
Hungry
- When Sprouts have a meal sign above their heads, they need to go to the flower garden, get flower on the ground or go to the wind mill to eat. This will charge back up their Full meter.
- Also, you can use some spells like the Magic Flower, the Enchanted Rainbow and Shooting Star to charge up Sprouts' Full meter.
Sleepy
- When Sprouts have a “zz…” bubble above their heads, they need to go to a hut and get some sleep.
- You can use some spells like the Whistling Wind, the Magic Flower and the Shooting Star to charge the Awake meter.
- Also, you can go to the wind mill to eat a mixed flower dish. Some dishes have the side effect of charging the Sprout's Awake meter.
Sick
- When Sprouts have a red cross sign above their heads, they need to both eat and get some rest badly.
- You will see then that they have really low Full and Awake meters.
Dancing with other Sprouts
- When you click a Sprout and drag to another Sprout, they will dance together and hang out little bit. This does not effect their conditions like Curiosity or Motivation.
- Refer to the image to see what these actions look like.
Playing
- Playing with balls, kites, or other inventions are an important way to charge Sprouts' Curious and Motivated meters.
- To play with a ball, click a Sprout and drag to a ball. All Sprouts can play with one ball together at the same time.
- To play with a kite, click and drag a Sprout to a kite. Next click the Wind spell and cast it on the Sprout with the kite.
Bored
- When the Sprouts have really low Curious or Motivated meters, they will become bored and won't work anymore.
- They need to do something fun like playing with a ball, kite or other inventions.
- Also, they can collect magic stones or you can use spells to charge up their Curious and Motivated meters.
- Refer to the image to see what these actions look like.
Karma Points
- Karma points help you unlock spells.
- Have the Sprouts collect magic stones or butterflies, and sometimes you will receive Karma points. The Sprouts will offer it to you and you must click on it to receive the points.
- Sometimes you can receive Karma points by using the spells, like the Sproutling Egg or granting wishes at the Wishing Well.
- When Sproutlings get educated in the school, you will receive 1 Karma point.
- Fishing gives 1 Karma point each something is caught.
Working
- The Sprouts will need to work quite a bit to finish the game. When they are working at construction their Full and Awake meters will decrease. In construction the Curious and Motivated meters will decrease as well.
- Under 5 years old Sprouts can't work on adult Sprout projects.
- Drag a Sprout to the garden patch to till the soil and sew a new batch of flowers that the Sprouts can eat.
- When Sprouts completely a weeding task, they will receive 10 points into Motivated. Weeds are circular black holes with vines that appear around the world.
- The pace of the hammering is a signal of their tiredness. Faster hammering means Sprouts are productive, and slower hammering means Sprouts need food or rest or entertainment to be able to work more.
Fishing
- Click a Sprout and drag it to the stone bridge or the pier. The Sprout will then start fishing.
- After fishing something out of the river you will get 1 Karma point.
- Refer to the image to see what this looks like.
Thinking and New Ideas
- When Sprouts have a black and white light bulb sign above their heads, they are thinking about new buildings or inventions.
- Once this light bulb turns yellow, click it to come up with new ideas. New ideas will be placed on the map for you to either work on or use.
New Sprout
- After building the school yard, that is a good timing to create a new Sprout by the Sproutling egg spell.
- Sprouting eggs will also randomly appear if you have happy Sprouts.
- After you have 12 sprouts in your village, the Sproutling Egg spell with hatch animals instead.
- Follow the instruction in the section “New spell: Sproutling Egg.”
5 Year Old Sprouts
- After becoming 5 years old, young Sprouts can work, fish, garden and do all of the things the adult Sprouts can do.
- You will get a message every time a Sprouting becomes an adult.
- Refer to the image to see what this looks like.
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