Emerald City Confidential Walkthrough
Submitted by Albee on Oct 15, 2009. Filed in Walkthrough. 85 Hits
Summary: Petra is the only private detective in this reimagining of the Emerald City, so it is up to her to find Dee Gale’s missing...
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THE EMERALD CITY
GET INTO THE WAREHOUSE
- Click on the door and Petra will inform you that it is locked.
- Pick up the crowbar on the ground by clicking on it.
- Click on the crowbar in your inventory, and then click on the door to open it.
GET OFF THE BRIDGE ALIVE!
- When you awake, go through the dialogue options.
- The correct answer is: "Call for help."
- Listen to conversation with Lion.
- Click on "[End Conversation] Enough Talk!" when you’ve finished asking questions.
FIND THE SPARE NOTEBOOK
- Take the key from the desk.
- Click on the key in your inventory bar, then on the file cabinet.
- Once you find your journal, you’ll meet Dee.
- Ask: "Just one more question, Miss Gale."
- Click on the door to exit your office and move on to the next quest.
INVESTIGATE LEAD AT NORTH GATE
- Click on the Gump travel stand on the right side of the screen.
- On the destination map, click on North Gate.
NORTH GATE ARRIVAL
- Click on the guard Tik–Tok to ask about Anzel.
- Show Tik–Tok the photograph of Anzel you are carrying.
FOLLOW ANZEL’S TRAIL
- Click on the Gump stand at the North Gate, and travel to Grinetta Lane.
- Click on Hank the donkey to speak with him.
- Learn that you’ll need to make a delivery to get into Betsy Bobbins’ house.
- Talk to Hank further, using all question options.
FIND SOME FLOWERS FOR BETSY
- Take the Gump stand back to the North Gate.
- Click on the Map of Oz on the right side of the screen.
- Make note that Munchkin Country is blue, and Quadling Country is red. You’ll need to know both when you buy Betsy flowers.
- Take the Gump stand to Petra’s Office.
- Take a moment to talk to the odd looking man, and go through the conversation options.
- Go inside Scraps. Watch Scraps’ and Lion’s conversation.
- Speak with Petra. Go through all conversation options.
- Buy a bouquet of red and blue flowers for Betsy.
- Find Scraps’ button on top of the shelf to the right. Be on the lookout for glinting buttons throughout the game, and bring them back to Scraps; she’ll reward you with concept art from the game.
PETRA’S OFFICE – YELLOW BUTTON
- Go to Petra’s office, and take the yellow button resting on the stand near the door.
MAIN MAP – GREEN BUTTON- Go to the Gump stand, and access the main map.
- Take the green button from the tower just below the moon.
BRING FLOWERS TO BETSY
- Go back to Betsy’s house, and give the flowers to Hank.
- Go inside and talk with Betsy; learn of Anzel’s connection with the University.
- Take a Gump back to the North Gate and talk to Tik–Tok to learn Jinjur’s location.
- Talk about the old times and ask some general questions of Tik–Tok.
- Learn that General Jinjur is at the East Dock.
EAST DOCK – GENERAL JINJUR
- Take a Gump to the newly discovered East dock.
- Walk past Jinjur and the two sailors she’s speaking with. Pick up the cufflinks on the end of the dock.
- Take the red button above the streetlights.
- Click on Jinjur to interrupt her interrogation and, when prompted, show her the cufflinks to prove the innocence of the sailors.
- After the sailors have left, talk to Jinjur, using all conversation options.
FOLLOW LEAD TO UNIVERSITY – PUMPKIN PATCH
- Take a Gump to the Pumpkin Patch.
- Once you arrive, speak with Jack. Use all conversation options.
FOLLOW LEAD TO UNIVERSITY – UNIVERSITY
- Pick up the red button on the stairs.
- Click on the University door to go inside.
- Pick up the green button on the lower left corner of the screen.
- Speak to Wogglebug, and use all conversation options.
- When available, speak with Cutter, and use all options.
- Get to the point where Cutter offers to hire you and, when prompted, answer, "Isn’t knowledge priceless?" to get access to the Knowledge Pharmacy.
- Go over to the machine, and click on it. When prompted, answer, "People..." and choose Jack Pumpkinhead. Swallow the pill.
PETRA’S OFFICE
- Take a Gump back to Petra’s office.
- Talk to Trot, and listen to her story.
- You’ll have the option to give a discount, charge normal rate, or be very generous. Choosing to be very generous will force you to pick one of the other two options.
INVESTIGATE CAPTAIN BILL
- Take a Gump to Ruggedo’s Bar.
- When you’re free to move, take a handful of candy from the bar.
- After Jinjur leaves, speak with Captain Bill, and use all conversation options.
- When finished, speak with Ruggedo.
- Take the umbrella on your way out.
- Once outside, speak with General Jinjur.
RETRIEVE MYSTERIOUS OBJECT
- Take a Gump to the docks.
- Pick up the mysterious object that floats onto the screen, using your umbrella.
- Go and speak with Trot using all conversation options.
HEAD TO THE UNIVERSITY – TOTO
- Take a Gump back to the University.
- Speak with Toto outside the University, and explore all conversation options with him.
- If you talked about everything, you’ll then need to get him a knowledge pill from the University.
- Go inside the University, click on the machine, and select, "Bill’s trial..."
- After swallowing it, take another pill of any kind, and save it for later to give to Toto.
- Once you have a second pill, attempt to leave. Wogglebug will require you to swallow the pill before you leave.
- Take Ruggedo’s candy from your inventory and use it to deceive Wogglebug.
- Once fooled, go outside and give Toto the knowledge pill, and then ask him to sniff the pumpkin. You’ll receive silver dog whistle from Toto for helping him.
CONFRONT CAPTAIN BILL- Take a Gump and return to Ruggedo’s.
- Deal with Bill and get him to reveal the truth.
- Once you’ve finished, go back to the Pumpkin Patch to confront Jack.
- Choose "Confront him about Bill."
FIND THE SCARECROW
- Take a Gump back to Petra’s office.
- Speak to the Scarecrow (formerly Odd-looking Man)
- Learn that he was once a ruler of Oz, and that he sent Anzel to Ruggedo’s.
RUGGEDO’S BAR
- Head to Ruggedo’s bar.
- Speak to Ruggedo and tell him, "You can stop pretending. I know he came here."
- You learn that Anzel is the decanter on the bar, and that the only way to talk to him is to be transformed yourself.
- Have Ruggedo transform you, and watch as he’s taken away by Jinjur.
- Click on Anzel, and discuss all topics with him.
- When you’re finished, talk to the mirror.
- You need to convince her she’s pretty so that she’ll reflect the image of the spell.
- Talk to Anzel and he tells you to talk to her about her eyes.
- Once you’ve convinced her, you’ll learn the magic spell Ornamentov.
- Click on it in the inventory bar, and use it to transform yourself back.
DEE AND PETRA AT THE PALACE
- Head outside and find a Gump sent for you by Dee.
- Once you arrive at the palace, go inside through the balcony door.
- Go through all the conversation options, and you’ll soon be on a quest to transform Anzel back, and retrieve the magic artifact he has.
TRANSFORM ANZEL – PUMPKIN PATCH- Visit Jack again in his pumpkin patch.
- Go through all dialogue options with him until he tells you to visit Scraps’ store.
- NOTE: You’ll need to scroll down to view all the dialogue options.
TRANSFORM ANZEL – SCRAPS’ STORE- Go and visit Scraps.
- Tell her "Jack sent me," and go through all the dialogue options after that.
- Receive the transformation potion from her.
- Take a Gump over to Ruggedo’s.
RUGGEDO’S BAR
- Enter Ruggedo’s bar, and select the transformation potion from your inventory (you may need to click on the left and right arrows to scroll through your items).
- Use it on the decanter/Anzel to transform him back into his person.
- Ask him, "What’s so important about the spirit rod?"
- Then choose, "[End Conversation] Enough talk!"
FOLLOW THAT GUMP!
- Follow Anzel outside, and watch him get scooped up by a Gump.
- Feed the candy in your inventory to the Gump to help him keep up.
- Once you do, click on Cutter to advance the story.
- When prompted, answer, "But...Phantasms have animal heads."
- Exhaust the rest of the dialogue options.
PALACE
- Arriving in the palace, Petra is questioned by the queen. Answer, "Anzel."
- When asked where you received the transformation potion answer, "Bold-faced lie."
- Note the green button on the curtains.
- You will be taken outside a cell containing Tik–Tok.
- Note the yellow button on the bottom shelf of the cabinet.
- Inside the cell, note the green button on the back wall.
- Exhaust all conversation options with Tik–Tok.
- Watch the cutscene between Cutter and Anzel.
- When visited by the Scarecrow, answer, "Cut it out, Scarecrow."
- When he asks you why you do what you do, answer, "I’m good at it."
- When asked again, answer, "I want to make a difference."
- When asked why you broke the law, answer, "I have my reasons. You don’t need to know them."
- Finally, answer, "No" and then "Yes."
ESCAPE FROM PRISON
- Take the green button.
- Pick up the spell dropped on the floor.
- Take the spell from your inventory and use it on Petra.
GET PAST TIK-TOK
- Take the yellow button.
- Read the prisoner’s rights.
- Take the oblivion pills from the shelves.
- Take your items from the evidence bin.
- Use the escapum magic on yourself to re-enter your cell.
- Back in your cell, knock on the door to ask for food.
- Ask, "When do we eat?"
- Answer, "I’m hungry."
- Ask, "How old is this food?"
- Answer, "I won’t eat this."
- Take the green bottle from your inventory and use it on the food on the wall.
- Knock on the door to alert Tik–Tok.
- Answer, "Yes, there is a problem."
- Answer, "The food on the wall poses a health hazard."
- Use the escapum spell on Petra. Once outside your cell, go up the stairs.
ESCAPE THE PALACE
- Take the red button.
- Go down the left hallway to the throne room.
- Take the green button from the throne room.
- Use the magic picture on the wall and say, "Show me Dee." Then choose, "Leave it alone."
- Take the whistle from your inventory to call Toto, and have him take you to Dee.
DEE’S ROOM- Answer, "Your boyfriend is the one that is incompetent."
- Answer, "You owe me something for what I went through."
- Answer, "Where’s my brother? You said you could help."
- Answer, "Why didn’t you use the belt to find Anzel?"
- Answer, "You owe me, Princess."
- Answer, "You want me to beg? I’ll beg."
- Answer, "What did you just do."
ESCAPE THE PALACE 2- Back in the throne room, click on the left side of the screen to go back to the courtyard.
- Click on the right side of the screen to move past Jinjur.
- Once inside the entrance hall, listen to the Ozma and Scarecrow.
- Answer, "No I’m not."
- Answer, "The Scarecrow gave me a magic spell."
- Answer, "I know it’s worth something to somebody."
- Answer, "Ruggedo helped us."
- Answer, "Of course I do. Every school child knows those stories."
- Answer, "It’s been a long time. I don’t remember them too well."
- Answer, "How can a kingdom fight?"
- Answer, "Lucky for us they died."
- Answer, "But people practice magic anyway."
- Answer, "Yes, he told me about them."
- Answer, "How did Cutter find something like that?"
- Answer, "The four witches? In a rod?"
- Answer, "Why me?"
- Once you leave the palace, you’ll see Winkie Country and Quadling Country added to your map.
- Go back inside the palace and take the yellow button from the entrance (you may want to visit Scraps now).
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