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Diamon Jones: Amulet of the World Walkthrough

Submitted by Albee on Oct 15, 2009. Filed in Walkthrough. 37 Hits
Summary: Diamon Jones: Amulet of the World - Can you help Diamon Jones save the world?......
WALKTHROUGH MENU
Diamon Jones: Amulet of the World Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips & Information
2. Cairo, Part One
3. The Pyramids
4. Cairo, Part Two
5. Tibetan Village & Mountains
6. Temple Ruins & Jungle
7. Temple Mazes

Cairo, Part One

  • Talk to Ahmed El Kashim at the bar to discover that he gives away nothing on credit.

  • Walk left to the dining room and talk to John Milton. He nearly reveals information about a precious artifact falling into the wrong hands, but insists on good wine for his tale. To get the wine, you will need to distract the bartender.

  • Walk back to the bar and give Ahmed the penny; he will give you some rancid oil.

  • Take the oil from the bar and walk to the center of the floor.

  • Use the rancid oil on Diamon Jones to spill it on the floor.

  • After the cut-scene of Samuel Johnson slipping in the oil and calling Ahmed over, take the wine off the right shelf from behind the bar.

  • Walk left to the dining room and give the wine to John Milton. He tells you about his expedition and the deaths of all the members, and then promptly passes out cold.
Amulet of the World

  • Walk right and attempt to leave the bar without being seen. Samuel Johnson stops you and demands payment of a two year-old debt. He demands payment in the form of a parchment from the local museum. Diamon has no choice, but to agree.

  • Exit the pub and walk right to the street.

  • Speak with the craftsman and discover he has lost his tools.

  • Return to the front of the pub.

  • Take the hammer from the melon cart, and find the chisel in the rightmost barrel.

  • Return to the street and give the hammer and chisel to the craftsman. As a reward, he will allow you the use of his workshop and give you a ruby.

  • Look in the box and take the rope.
Amulet of the World

  • Walk north to the museum and enter the front door.

  • Look at the rope with stones in the far left case. The guard is fast asleep, but quickly wakes when Diamon looks around at the exhibits. The guard tosses him from the building.

  • Walk to the left to see the close-up of the window and the flagpole.

  • Walk right to return to the museum yard.

  • Look in the top left bush and take the crowbar.

  • Use the crowbar on the cracked masonry just below and to the left of the museum entrance.

  • Exit the museum yard and return to the street.
Amulet of the World

  • Enter the workshop and take the hammer and chisel.

  • Place the rocks into the tray.

  • Use the hammer and chisel on the rocks.

  • Take the rocks with holes and combine them with the rope in the inventory.

  • Return to the close-up of the window and use the rope with rocks on the flagpole.

  • Select the rope to start a mini-game.

  • To keep Diamon from falling off the rope, you must click the left mouse button when you see the left arrow, and the right mouse button when you see the right arrow.

  • Enter the Museum director's office.

  • Look at the painting on the right and notice there are hinges.

  • Open the painting to reveal a safe.

  • Look at the garbage can and take the torn note to open a mini-game.

  • Piece together, jigsaw style, the torn pieces of the combination sheet. The combination reads, "6>4<9>7<3>2<."

  • Select the safe to start the mini-game.

  • Right-click 6 times, left-click 4 times, right-click 9 times, left-click 7 times, right-click 3 times and left-click 2 times. Press the space bar to open the safe. Note: the space bar will reset the mini-game if you make a mistake. To exit the mini-game, hit ESC.

  • Take the key and the map.

  • Walk left to the storage and take the hammer from the floor.

  • Return to the office and use the hammer on the desk lock; take the gun you find.

  • Walk left to leave the office, and then use the key on the back door to exit the museum.
Amulet of the World

  • Back at the bar, Sam Johnson is plotting against Diamon. He assigns Billy Smith to steal the map.

  • You are now playing Billy Smith. Exit the bar and walk to the museum grounds.

  • Talk to Andy Rain. They are going to ambush Diamon at the back door of the museum. All three enter the alley at the same time. The shooting begins.

  • You are back to playing Diamon. Diamon needs to distract Billy so he can hide in the balcony window. To do this, move the watermelon cart.

  • Look at the wheel and take the stone from behind the wheel. The cart knocks Billy out cold.

  • Examine the window, and then select the crate to open the mini-game.

  • The crate needs to be moved so that the left side of the crate is even with the left side of the balcony. Click when the needle is in the center. Too much to the right, and Diamon will push the crate too far; Diamon will not push it far enough if the needle is too far to the left.
Amulet of the World

  • Inside the balcony window, Diamon meets Fatima. She has been locked in her room for refusing to marry the old banker.

  • Look on the round table and take the hairpin.

  • Use the hairpin on the door to trigger a mini-game.

  • Numbering the tumblers 1-5, from left to right, click in the following sequence: 1, 3, 2, 5, 4. Diamon and Fatima escape her room and head to the hangar.
Amulet of the World

  • Fuffy Wilson, the pilot, is passed out drunk on the floor.

  • Walk to the rear of the hangar and look in all the drawers.

  • Take the coffee, coffeepot, sugar, ammonia ampule, and matches.

  • On the third shelf from the left is a cup with water.

  • Return to the front of the hangar.

  • Try the ammonia ampule on Fuffy, to no avail.

  • Inside the inventory, combine the coffeepot, coffee, sugar and water.

  • Return to the front of the hangar and place the coffeepot on the burner at the left end of the blanket. Use the matches on the burner, and the hot coffee will automatically go into the inventory.

  • Combine the hot coffee with the coffee cup and give it to Fuffy.

  • The coffee has the opposite of the desired effect on Fuffy, and he falls asleep. Diamon decides to fly the plane himself and leaves Fatima behind.
Amulet of the World

  • In the plane mini-game, use the right and left mouse buttons to keep the plane as level as possible. Go too far to one side and the plane will crash! Click and hold the buttons to maintain the level. You will also need to steer slightly, to avoid the birds. Diamon parachutes out of the plane as it crashes and burns.


1. General Tips & Information
2. Cairo, Part One
3. The Pyramids
4. Cairo, Part Two
5. Tibetan Village & Mountains
6. Temple Ruins & Jungle
7. Temple Mazes
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