Paradise Walkthrough
Submitted by Albee on Oct 15, 2009. Filed in Walkthrough. 27 Hits
Summary: Paradise - Help her piece together her past and discover her true identity in this mysterious Adventure......
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Mulgrave
- Sometime after leaving the palace and Madargane, Ann has a wreck.
- The truck is demolished and the leopard is nowhere to be found.
- Take the shard of glass near the front of the truck.
- Walk down-screen and look at the vine-covered, hollow log.
- Use the glass to cut the vines and enter the hollow log.
- Continue walking until a branch breaks off.
- Walk back one screen and take the path on the upper log.
- Walk to the end of the branch and take the vines.
- You are bitten by a snake!
- Click on the vines to lower them to the ground.
- Return to the lower branch and climb down the vines.
- Walk ahead two screens and watch the palmettes bury themselves in the sand.
- Cross the sand when the eagle is flying over, forcing the palmettes deeper into the sand.
- You can read about both creatures in the book authored by Ann Smith.
- Click on the log twice and climb down.

- Cross through another group of palmettes. Again, wait for the eagle to fly overhead.
- Continue walking ahead until you come to a lily field.
- Cross the lily pads by jumping from one to another.
- Don't worry about falling in; you will automatically step back if you select an unstable lily pad.
- Continue on the path until you come to a man by a dead animal.
- Talk to General Goodmorning thoroughly.
- Continue down the path to a wooded area. Watch the leopard walk by.
- Walk into the hollow tree on the left and the bats will attack.
- Take the branches by the broken fence and place them in the hollow tree.
- Use the lighter on the branches.
- After the smoke dissipates, re-enter the hollow tree and climb up to get to the village.
- Walk to the left and take the wood handle near the gap in the walkway.
- Combine the handle with the piece of glass to make a spear.
- Continue left and look at the close-up of the rope.
- Use the spear to cut the rope and lower the walkway to the next level.
- Walk to the stump; try to stand on it to reach the branch.
- Look at the close-up of the dirt mound and use the spear to cut footholds.
- Continue on the walkway and you will fall through to the level of homes below.
- Walk to the right and enter the hut.
- Talk to the Matriarch fully. You have two days to capture the leopard.
- Then you faint.
- You awaken in the Sorcerer's hut. Talk to him completely.
- Exit the hut and walk right twice.
- Go left at the ladder and take the plant from the railing.
- Walk down, then right twice.
- Reel in the jar of fat.
- Return to the ladder and walk up to the leftmost hut.
- Take the plant.

- Walk right, left and down the ladder.
- Walk right, left and right, passing through the corral of animals.
- Continue right and climb the ladder.
- Talk to the prince about how to catch a leopard.
- Go back down the ladder and to the left.
- Talk to the fisherman.
- Sit in the fishing chair.
- Click on the colored bait and wait for a sand dab to come under the pole. You may also change your position with the dials.
- Click on the reel when a sand dab is close. A cut- scene will play when you are successful.
- Go inside the hut and talk to the Major.
- Give the sand dab, two plants, and fat to the fisherman.
- Exit the hut; wait for a moment, and then return.
- Take the cured drum skin.
- Exit the hut and walk to where you found the fat.
- Walk down the ramp; then climb the short ladder.
- Place the sand dab skin on the drum.
- Go tell the prince that the drum is repaired; he will ask you to play the drum.
- Return to the drum and click on the drumsticks to play.
- You will see a cut scene with the polopolo and the eagle.
- Return once more to the prince and take the polopolo.
- Walk down the ladder and across the corral.
- Go right, and forward, and climb the ladder.
- Walk to the rightmost hut and take the hook and the large nuts.
- Exit the hut and walk back to the ladder.
- Walk up and to the right.
- Read the sign; then enter the hut.
- Stand on the scale and discover that you weight two and one half nuts.
- Place a nut in the cup, just to the right of the scale.
- Pull the lever, and the nut will be drained and tossed.
- Repeat this with another nut.
- To measure only half a nut, place a whole one in the cup and click on the center.
- A large knife will cut the nut. Pull the floor lever.
- You should see the scale showing two and one half nuts.
- Go to the machine on the right and pull the lever to make the bungee cord.
- Take the elastic and exit the hut.

- Return to the fisherman's chair and go down the ladder.
- Ann drops the hook, so use the elastic on the board just to the right of the ladder.
- Ann bungee jumps and retrieves the hook.
- Use the hook on the hanging rope in the trap.
- Hang the polopolo on the hook.
- Pull the lever to open the trap floor and take the pile of branches near the ladder.
- The branches will automatically hide the missing floor.
- Climb up the ladder and it will become night. Ann falls asleep.
- You are now controlling the leopard. You can walk him to the trap or hit escape and skip the sequence.
- When you awaken, walk to the area in front of the matriarch's hut.
- Talk to the sorcerer fully.
- He will give you an espionage report and tell you the story of King Rodan's daughter as you leave.
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