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Egypt II: The Heliopolis Prophecy Walkthrough

Submitted by Albee on Oct 15, 2009. Filed in Walkthrough. 70 Hits
Summary: Egypt II: The Heliopolis Prophecy - Help a young doctor, Tifet, stop the deadly disease that is afflicting his father!...
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Egypt II: The Heliopolis Prophecy Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips & Information
2. Chapter 1: A Call For Help
3. Chapter 2: Research the Sickness
4. Chapter 3: The Prophecy
5. Chapter 4: The Grain
6. Chapter 5: Find the Cure
7. Chapter 6: The Trade Permit
8. Chapter 7: Escape
9. Chapter 8: Make the Remedy
10. Chapter 9: Evidence

Chapter 6: The Trade Permit

  • Select the Governor's villa.

  • Walk forward to the first guard and ask to see the governor. He allows you to pass.

  • Walk to the next guard on the right.

  • Choose the responses that indicate you are infatuated with warriors and soldiers.

  • The first response is: "You're a warrior, aren't you?"

  • The second response is: "You look like a fine soldier to me. You must have had adventures in so many countries."

  • The third response begins: "My whole life I've dreamed of meeting a warrior."

  • The fourth response starts: "Listen, my husband is in there. Let me through. I could tell him..."

  • The fifth response begins” "My word is equal to the reputation of our country's soldiers, untarnished."

  • Turn left and walk forward.

  • A third guard approaches and will not let you pass. He is looking for the missing drummer girl.

  • Exit the building and enter the garden on the right.

  • Walk to the rear of the garden to the pavilion.

  • Take the drum from the sleeping girl.
Egypt II
  • Return to where you spoke with the guard looking for the drummer.

  • The musician insists you play the drums.

  • The object of this mini-game is to play the drums so that the dancing girl moves all the way to the right.

  • Use any key from the right and left side of the keyboard to hit the drums.

  • Try to follow the beats in the playing music.

  • If you fail several times, lights will flash on the drums to show when you should play.

  • This pattern is repeating: RR-L-R, RR-L-R-L.
Egypt II
  • Walk to the left side of the room and speak to the Governor.

  • He instructs you to go wait in his room.

  • Turn around and walk outside to the terrace.

  • Turn right and walk to the guard.

  • Talk to the guard to gain entrance to the Governor's room.
Egypt II
  • Take the scroll from the back counter.
Egypt II
  • You automatically read the scroll to find it is the granary report that states there is a problem with the wheat.

  • The Governor arrives and you find that he is aware of the situation.


1. General Tips & Information
2. Chapter 1: A Call For Help
3. Chapter 2: Research the Sickness
4. Chapter 3: The Prophecy
5. Chapter 4: The Grain
6. Chapter 5: Find the Cure
7. Chapter 6: The Trade Permit
8. Chapter 7: Escape
9. Chapter 8: Make the Remedy
10. Chapter 9: Evidence
Related posts: Egypt II: The Heliopolis Prophecy Walkthrough
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