Appendixes
Trophies- Trophies are listed alphabetically.
 - There are 24 Trophies altogether.
- To see which Trophies you have, just click on the Trophy counter on the top bar in any level in the Main, Challenge, or Expert campaigns.
- Actions done in Casual Mode will not count towards Trophies
- Most Trophies do not require completing the level, but are awarded as soon as you meet the Trophy requirement.
- Amazing Appeal: Create a Neighborhood with a +500 appeal.
- Baker's Dozen: Construct 13 Bakeries. May be done over multiple levels.
- Brilliant Brushes: Paint 50 houses. May be done over multiple levels.
- Challenge Perfection: Achieve a speedy ribbon on every level of the Challenge Campaign.
- City Planner: Own all 5 kind of Buildings at the same time (Recycling Center, Workshop, Tech Center, Business Center, and Garden Center).
- Demolitions Expert: Demolish 100 houses. May be done over multiple levels.
- Everything: Obtain every other available award in the game
- Expert Perfection: Achieve a speedy ribbon on every level of the Expert Campaign.
- Film Festival: Own 6 Cinemas at one time.
- Green Thumb: Landscape 75 houses. May be done over multiple levels.
- Main Perfection: Earn a speedy ribbon on every level of the Main Campaign.
- Master Builder: Own all 6 kinds of houses at one time with the power on (A-Frame, Duplex, Craftsman, Condo, Georgian, Apartments).
- Mega Mall: Own all 4 kinds of Fancy shops at one time (Bakery, Boutique, Grocery Store, Cinema).
- Money Bags: Earn at least $50,000,000 in cash.
- No Black-outs: Play through 7 levels without any black-out.
- Nuclear Appeal: Create a neighborhood with 3 Reactors and a +400 appeal.
- Play Day: Own all 4 kinds of recreation facilities at one time (Tennis Court, Public Pool, Mini-Golf, Amphitheater).
- Shopping Mall: Own all 4 kinds of shops at one time (Bakery, Boutique, Grocery Store, Cinema).
- Superpower: Own all 4 kinds of power generators at one time (Wind Farm, Solar Tower, Hydro Turbine, Nuclear Reactor). Note that this will require a level with a Hydro Turbine lot.
- Super Saver: Build one Triple energy Saver house.
- Tech Savvy: Employ at least 50 technicians at one time.
- Undamaged: Complete a level with no damaged houses.
- Variety Show: Create a neighborhood with unique structures on every lot. This is easiest to do on level 10 of the Expert Campaign, because you start with 17 empty lots.
- Wind Power: Complete a level with 7 Wind Farms.
House Facts- There are 6 different types of houses you can build: A-Frame, Duplex, Condo, Craftsman, Georgian, and Apartments.
- The A-Frame provides the best return on sale. Otherwise, all houses are equal in terms of return per unit of material.
- Each house type from the Craftsman through the Georgian is double the cost and return of the previous. 1 Georgian = 2 Condos, 1 Condo = 2 Craftsmans, 1 Craftsman = 2 Duplexes.
- 1 Duplex = 2 A-Frames for rent, but only 1.5 A-Frames in sales value.
- The Apartments are approximately double the Georgians, but with some variation. They require slightly more than double the amount of materials. They return slightly more than double the rent as first constructed, but return less than double the amount of rent at the 3-Star level. Use Apartments to maximize the amount of cash you earn, not the amount of profit.
- Any house can have its rent and sale price increased or decreased depending on what it is next to. Recreation facilities increase the value of the surrounding properties. Power generators and commercial Buildings reduce it. Shops have a neutral effect.
- The star upgrades a house has, the more painting or landscaping will increase its value. This is why painting is the best thing you can do for a house in terms of investment. It always costs the same, but it gives you increasingly higher returns as the house is upgraded.
- Painting and landscaping cost the same and provide the same bonus.
- There is a bug in the game. If you have already painted a house and you hover the cursor over the landscape button, it will not show you the landscape bonus. However, if you both paint and landscape a house, you do get a double bonus.
- Adding Energy Savers do not affect the rent or sales value of a house. They just reduce its power consumption.
A-Frame- As constructed: $750 rental, $50,000 sale. Requires 1 worker, 75 materials.
- Maximum $ (3 stars, paint, and landscaping) without taking neighboring properties into account: Rent: $1800. Sale price $71,500.
- Total Materials Costs to 3-Star painted and landscaped: 185+90 for Energy Savers
- Paint or Landscape: adds $25 to base rent, $2,500 to base value of house. Requires: 1 worker, 10 materials.
- Paint or Landscape with 2 stars: adds $50 to base rent, $3,000 to base value of house.
- Paint or Landscape with 3 stars: add $75 to base rent, $3,250 to base value of house.
- 1st upgrade, hardwood floors: $900 rental, $55,000 sale. Requires: 1 worker, 15 materials
- 2nd upgrade, Bathroom remodel: $1200 rental, $60,000 sale. Requires: 1 worker, 30 materials
- 3rd upgrade, Tropical Aquarium: $1650 rental, $65,000 sale. Requires: 1 worker, 45 materials
- 1st Energy Saver, programmable thermostats. Requires: 1 technician, 15 materials
- 2nd Energy Saver, tankless water heater. Requires: 1 technician, 30 materials
- 3rd Energy Saver, two-way Heat Pump. Requires: 1 technician, 45 materials
Duplex- As constructed: $1500 rental, $75,000 sale. Requires 2 workers, 150 materials.
- Maximum $ (3 stars, paint, and landscaping) without taking neighboring properties into account: Rent: $3625. Sale price $107250.
- Total Materials Costs to 3-Star painted and landscaped: 370+180 for Energy Savers
- Paint or Landscape: adds $75 to base rent, $3,750 to base value of house. Requires: 1 worker, 20 materials. (Note: for Duplexes, landscaping requires 2 workers. This is the only house type where landscaping requires more workers than painting.)
- Paint or Landscape with 1 star: adds $75 to base rent, $4,100 to base value of house.
- Paint or Landscape with 2 stars: adds $100 to base rent, $4,500 to base value of house.
- Paint or Landscape with 3 stars: add $150 to base rent, $4,850 to base value of house.
- 1st upgrade, designer closets: $1800 rental, $82,500 sale. Requires: 1 worker, 30 materials
- 2nd upgrade, Kitchen remodel: $2400 rental, $90,000 sale. Requires: 1 worker, 60 materials
- 3rd upgrade, Kids’ Playroom: $3300 rental, $97,500 sale. Requires: 2 workers, 90 materials
- 1st Energy Saver, Radiant Floor. Requires: 1 technician, 30 materials
- 2nd Energy Saver, Solar Powered Attic Fans. Requires: 1 technician, 60 materials
- 3rd Energy Saver, Insulation. Requires: 2 technicians, 90 materials
- Duplex Tip: You get more value for your money building and selling A-Frames. A Duplex requires twice as many materials, but only sells for 50% more. However, the rent on a Duplex is twice that of an A-Frame, which at least isn’t any worse. There are few occasions when a Duplex, unless specified in a Goal, is worth building. If you need to build cheap houses, build A-Frames. If you need to earn rent, build Condos or better.
Craftsman- As constructed: $3000 rental, $150,000 sale. Requires 3 workers, 300 materials.
- Maximum $ (3 stars, paint, and landscaping) without taking neighboring properties into account: Rent: $7250. Sale price $214500.
- Total Materials Costs to 3-Star painted and landscaped: 760+360 for Energy Savers
- Paint or Landscape: adds $150 to base rent, $7500 to base value of house. Requires: 2 workers, 50 materials.
- Paint or Landscape with 1 star: adds $175 to base rent, $8250 to base value of house.
- Paint or Landscape with 2 stars: adds $225 to base rent, $9000 to base value of house.
- Paint or Landscape with 3 stars: add $325 to base rent, $9750 to base value of house.
- 1st upgrade, Grand Fireplace: $3600 rental, $16500 sale. Requires: 2 workers, 60 materials
- 2nd upgrade, Formal Library: $4800 rental, $180,000 sale. Requires: 2 workers, 120 materials
- 3rd upgrade, Grand Staircase: $6600 rental, $195000 sale. Requires: 2 workers, 180 materials
- 1st Energy Saver, Energy Efficient Appliances. Requires: 1 technician, 60 materials
- 2nd Energy Saver, Radiant Floor. Requires: 1 technician, 120 materials
- 3rd Energy Saver, Tankless Water Heater. Requires: 2 technicians, 180 materials
Condo- As constructed: $6000 rental, $300,000 sale. Requires 5 workers, 600 materials.
- Maximum $ (3 stars, paint, and landscaping) without taking neighboring properties into account: Rent: $14500. Sale price $429000.
- Total Materials Costs to 3-Star painted and landscaped: 1395+720 for Energy Savers
- Paint or Landscape: adds $300 to base rent, $15000 to base value of house. Requires: 3 workers, 75 materials.
- Paint or Landscape with 1 star: adds $350 to base rent, $16500 to base value of house.
- Paint or Landscape with 2 stars: adds $475 to base rent, $18000 to base value of house.
- Paint or Landscape with 3 stars: add $650 to base rent, $10500 to base value of house.
- 1st upgrade, Exercise Room: $7200 rental, $330000 sale. Requires: 2 workers, 120 materials
- 2nd upgrade, Art Gallery: $9600 rental, $360,000 sale. Requires: 2 workers, 240 materials
- 3rd upgrade, Game Room: 13200 rental, $390000 sale. Requires: 3 workers, 360 materials
- 1st Energy Saver, Fluorescent Lights. Requires: 2 technician, 120 materials
- 2nd Energy Saver, Triple Pane Windows. Requires: 2 technician, 240 materials
- 3rd Energy Saver, Programmable Thermostats. Requires: 3 technicians, 360 materials
Georgian- As constructed: $12,000 rental, $600,000 sale. Requires 7 workers, 1,200 materials.
- Maximum $ (3 stars, paint, and landscaping) without taking neighboring properties into account: Rent: $29,025. Sale price $858,000.
- Total Materials Costs to 3-Star painted and landscaped: 2400+1080 for Energy Savers
- Paint or Landscape: adds $600 to base rent, $30000 to base value of house. Requires: 3 workers, 120 materials.
- Paint or Landscape with 1 star: adds $350 to base rent, $16500 to base value of house.
- Paint or Landscape with 2 stars: adds $950 to base rent, $36000 to base value of house.
- Paint or Landscape with 3 stars: add $1300 to base rent, $39000 to base value of house.
- 1st upgrade, French Doors: $14,400 rental, $660,000 sale. Requires: 2 workers, 240 materials
- 2nd upgrade, Bowling Alley: $19,200 rental, $720,000 sale. Requires: 2 workers, 480 materials
- 3rd upgrade, Chandelier: $26,400 rental, $780,000 sale. Requires: 3 workers, 360 materials
- 1st Energy Saver, Attic Fans. Requires: 2 technicians, 240 materials
- 2nd Energy Saver, Tankless Water Heater. Requires: 3 technicians, 480 materials
- 3rd Energy Saver, Radiant Flooring: 3 technicians, 360 materials
Apartment- As constructed: $25,000 rental, $1,200,000 sale. Requires 9 workers, 2,500 materials.
- Maximum $ (3 stars, paint, and landscaping) without taking neighboring properties into account: Rent: $55000. Sale price $1,716,000.
- Total Materials Costs to 3-Star painted and landscaped: 5720+3000 for Energy Savers
- Paint or Landscape: adds $1250 to base rent, 60000 to base value of house. Requires: 5 workers, 220 materials.
- Paint or Landscape with 1 star: adds $1500 to base rent, $66000 to base value of house.
- Paint or Landscape with 2 stars: adds $2000 to base rent, $72000 to base value of house.
- Paint or Landscape with 3 stars: add $2500 to base rent, $78000 to base value of house.
- 1st upgrade, European Spa: $30,000 rental, $1,320,000 sale. Requires: 3 workers, 500 materials
- 2nd upgrade, Rock climbing wall: $40,000 rental, $1,440,000 sale. Requires: 3 workers, 1,000 materials
- 3rd upgrade, Indoor Basketball Court: $50,000 rental, $1,560,000 sale. Requires: 4 workers, 1,500 materials
- 1st Energy Saver, Auto-Flow Showerheads. Requires: 3 technicians, 500 materials
- 2nd Energy Saver, Insulation. Requires: 3 technicians, 1000 materials
- 3rd Energy Saver, Fluorescent Lights. Requires: 4 technicians, 1,500 materials
Building Facts- There are 5 different kinds of Buildings: Recycle Center, Workshop, Tech Center, Business Center, and Garden Center.
- Since the Recycling Center only takes 600 materials to build and cuts the cost of materials by 50%, it’s worth building any time you have the time and the lot and you need to buy more than 1200 units of materials.
Recycling Center:
- Requires 5 workers and 600 materials to construct.
- -15 Appeal to the neighborhood for the lot is on, plus another -15 Appeal for any house that is on a lot next to it.
- Reduces cost of materials by 50%.
- Allows reuse of some materials from demolished structures.
Workshop- Requires 3 workers and 900 materials to build.
- -15 Appeal to the neighborhood for the lot is on, plus another -15 Appeal for any house that is on a lot next to it.
- Reduces the cost of training new workers by 50%.
- Makes it possible to buy Lightning Efficiency for $75,000 which makes workers work much faster for building, painting, star upgrades, and landscapes. Does not affect the speed of Energy Savers.
- Allows you to do inspections, which save significantly on cost and time by eliminating the need for repairs.
- Note that buildings that are inspected will stay inspected even if the Workshop is torn down, but you will lose Lightning Efficiency as soon as the Workshop is gone.
Garden Center- Requires 5 workers and 1200 materials to build.
- -15 Appeal to the neighborhood for the lot is on, plus another -15 Appeal for any house that is on a lot next to it.
- Automatically maintains any recreation facilities you have built, reducing time and materials to keep them clean.
- Allows you to landscape houses you own, which increases their value.
Tech Center- Requires 6 workers and 1200 materials to build.
- -15 Appeal to the neighborhood for the lot is on, plus another -15 Appeal for any house that is on a lot next to it.
- Reduces the cost of training new technicians by 50%.
- Makes it possible to buy Genius Training for $75,000 which makes Technicians work much faster when adding Energy Savers. Does not affect the speed of any other kind of work.
- Allows you to supercharge power generators by permanently assigning a Technician to them. This increases the amount of power generated by that structure and saves time and money by eliminating the need for repairs.
Business Center- Requires 5 workers and 1500 materials to build.
- -15 Appeal to the neighborhood for the lot is on, plus another -15 Appeal for any house that is on a lot next to it.
- Automatically maintains any shops you have built, reducing time and workers needed.
- Allows you to make a shop Fancy. This increases the amount of cash earned in each cycle.
Shop Facts- There are 4 different kinds of Shops you can build: Bakery, Boutique, Grocery Store, and Cinema.
- To make them Fancy, you must own the Business Center.
- Smaller shops earn less cash, but also use less power.
- Although shops have a listed "value," you can’t sell them.
- The earning cycle for a shop is slower than the earning cycle for a house, but shops generally return more.
- Shops have a minimum income per cycle, but will earn more when there are more houses in the neighborhood. For example, a Fancy Cinema has a minimum income of $16,000 per cycle, but can easily earn $150,000 per cycle or more in a neighborhood with 8 or 10 houses.
- Even adding just a couple of A-Frames can double the income from a shop.
Bakery- Requires 1500 materials and 5 workers to build.
- Requires 1,000 materials and 3 workers to make Fancy.
- Minimum (no houses in the neighborhood) earns 2,000 dollars per cycle regular, 4,000 dollars if Fancy.
Boutique- Requires 1800 materials and 5 workers to build.
- Requires 500 materials and 2 workers to make Fancy. That’s not a typo;apparently they start out pretty "fancy" to begin with.
- Minimum (no houses in the neighborhood) earns 4,000 dollars per cycle regular, 8,000 dollars if Fancy.
Grocery Store- Requires 2,000 materials and 7 workers to build.
- Requires 1,500 materials and 4 workers to make Fancy.
- Minimum (no houses in the neighborhood) earns 6,000 dollars per cycle regular, 12,000 dollars if Fancy.
Cinema- Requires 2,500 materials and 9 workers to build.
- Requires 2,000 materials and 6 workers to make Fancy.
- Minimum (no houses in the neighborhood) earns 8,000 dollars per cycle regular, 16,000 dollars if Fancy.
Recreation Facts- There are 4 kinds of recreations facilities (also called "recreations" in the game): Tennis Court, Public Pool, Amphitheater.
- A recreation facility adds positive Appeal points for the lot it is on, plus the same number of points for each of the surrounding houses that it influences.
- If there are recreation facilities on each side of a house, the house will get credit for both Appeal boosts.
Tennis Court- Requires 500 materials and 4 workers to construct. +10 Appeal points.
Public Pool- Requires 750 materials and 5 workers to construct. +15 Appeal points.
Mini-Golf- Requires 1000 materials and 6 workers to construct. +20 Appeal points.
Amphitheater- Requires 1500 materials and 7 workers to construct. +25 Appeal points.
Power Generator Facts- There are 4 different kind of power generators you can build: Wind Farm, Solar Tower, Hydro Turbine, and Nuclear Reactor.
- A recreation facility adds positive Appeal points for the lot it is on, plus the same number of points for each of the surrounding houses that it influences.
- Normally you will want to place power generators so that they do not negatively impact lots where you will build houses.
- However, if you want to buy expensive houses, putting power generators next to them will lower their price.
Wind Farm- Shop value = $500,000, 3 workers, 750 materials, Appeal -10
Solar Power- Shop value = $750,000, 5 workers, 1,500 materials, Appeal -20
Hydro Turbine- Shop value = $1,000,000, 7 workers, 2,500 materials, Appeal -30. Riverside lot required
Nuclear- Shop value = $1,500,000, 9 workers, 5,000 materials, Appeal -40
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