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Delaware St. John 2: The Town with No Name Game Walkthrough

Submitted by Albee on Oct 14, 2009. Filed in Walkthrough. 120 Hits
Summary: Deep in the woods of northern Maine there lies a town that has never been recorded on any map. Join Delaware St. John as he explores the mysterious Town with No...
WALKTHROUGH MENU
 Delaware St. John 2: The Town with No Name Game Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips and Gameplay
2. Story 1: The Big Picture
3. Story 2: Home of the Damned

Story 2: Home of the Damned


Orphanage

  • Enter the orphanage.

Sister Helena’s Room

The Town with No Name

  • Go left and enter the first room in the left hallway.
The Town with No Name

  • Read the letter on the table.

  • Pick up the key in the top left of the close-up of the letter.

  • Go to the dresser beside the door and look closely.

  • Open the bottom drawer of the dresser and read all the pages of the diary.

  • Exit the room. Listen to Sister Helena.

Kitchen

  • Go forward to the statue fountain.

  • Go to the kitchen at the end of the middle hallway, to the left, behind the fountain.

  • If the phone rings, answer the phone.
The Town with No Name

  • Open the cabinet drawer to the right of the exit door. Take the batteries.

  • Exit the kitchen.

Stairs to Second Floor

  • Climb to the second floor using one of the stairs seen at the two corners of the front of the building.

  • Use the back arrow to see the next set of stairs going up. The stairs going down are at the right or left edge of the screen while facing the stairs going up.

  • Climb a set of stairs, and then use the diagonal green arrow to go to the balcony.

Painting Room

  • Go to the double doors facing the balcony with the television.

  • Open the door with the key.

Crayon Coloring Puzzle

The Town with No Name

The Town with No Name

  • Turn right as soon as you enter. Read the note on the tack board on the right wall.

  • Go forward to the windows. Talk to Tommy, the young ghost to the right of the windows at the end of the room.
The Town with No Name

  • Face the door and look closely at the paper on the table on the right. Tommy says there are five crayons needed to finish the picture around the room.

  • Look closely at the wall shelf across the table with paper. Take the orange crayon.
The Town with No Name

  • Go to the wall shelf to the left of the exit door. Look closely and take the red crayon.
The Town with No Name

  • Go to the sink to the left of the windows. Take the blue crayon.
The Town with No Name

  • Turn around. Look closely at the vase on the table beside the blackboard. Take the green crayon.

  • Look closely at the blackboard shelf. Take the yellow crayon.

  • Go back to the paper on the table and look closely.

  • Use the crayons, in the order stated by the note on the tack board, on the paper with a barn picture: green, blue, red, yellow, and orange.
The Town with No Name

  • Tommy shows you a map of the first floor with an X on the last room of the right hallway.

  • Exit the room.

Sister Grace’s Room

  • Go down to the right hallway at the first floor. Go to the room at the end of the hallway at the right.

  • It is locked. Use the fist icon on the door. Enter the room.

  • Look under the bed and read all the pages in the diary of Sister Grace Evans. Little Nancy was given a lantern.

Third Floor Room

The Town with No Name

  • Climb the stairs to the third floor and go to the back part of the building.

  • Enter the room to the right of the hole in the hallway floor.

  • Look closely; then take the door of the bathroom to the left of the table.

Nancy’s Room

The Town with No Name

  • Go to the second floor at the back of the building. See a hole in the floor.

  • Place the door over the hole.

  • Enter the room on the right at the end of the hallway.

  • Open the cabinet to the right of the door.

  • Talk to Nancy Thompson.

  • Use the batteries on the lantern.

  • Exit the room. Hear footsteps.

Library

  • Go to the third floor.

  • Enter the double doors facing the balcony, by the TV.
The Town with No Name

  • Go to the bookshelf to the right of the windows.

  • Read a diary page of Sister Grace.

Sort the Books

  • Turn around and look closely at the table.
The Town with No Name

  • Talk to Tommy. He is told to sort the books.

  • Sort the books by taking a book and placing it on either the left or right side of the table. The left side is for kids’ books and the right side is for adult books.

  • Kids’ books to be placed on the left side of the table:

    The Safety Book for Kids
    A Kid’s Guide to Churning Your Own Butter
    Let’s Count to 11
    Let’s Talk About The Alphabet
    My First Book of Diseases

  • Adult Books to be placed on the right side of the table:

    Punishment Made Easy
    Inherent Evil
    Schizophrenia & You
    Get Rich Yesterday
    Global Warning
    It was the Maid! A Murder Mystery
    Spells, Occult and Rituals

Spell Book

The Town with No Name

  • Read the “Spells, Occult and Rituals” book. Learn about the Hunter. Talk to Kelly.

  • Exit the room. See a nun on the first floor.

Left Hallway

  • Go down to the first floor.

  • Face the left hallway and hear Sister Grace.

  • Go down to the end of the left hallway; then turn around. See a male ghost standing by a room.

Sister Hazel’s Room

The Town with No Name

  • Enter the second room in the hallway where the ghost man was standing.
The Town with No Name

  • Pick up, and read, the letter beside the pillow.
The Town with No Name

  • Click on the letter again and hear Delaware talk about the letter.

  • Take a photo of the letter. Talk to Kelly, Sister Helena, and Simon.

  • Exit the room.

Find Source of Cough

  • Go to the left to be behind the fountain in the center of the courtyard. Hear a cough.

Kitchen

  • Go to the kitchen in the left end of the middle hallway.

  • Answer the phone, if it rings.

Storage Rooms

The Town with No Name

  • Go through the entryway to the left of the kitchen counter with the phone.
The Town with No Name

  • Turn right. Go forward to another room; then forward to the last storage room.
The Town with No Name

  • Talk to Kirsty.

Hunter Chase

  • The Hunter is here. Follow Kirsty.

  • Do the least amount of clicks and fast until safety is reached.

  • If you do not hear or see the Hunter during the run, you are safe. If you hear or see him, you’re running too slowly!
The Town with No Name

The Town with No Name

  • Turn around; go forward to the end, and then left to the kitchen.
The Town with No Name

The Town with No Name

  • Turn left and exit the kitchen to be in the hallway.
The Town with No Name

The Town with No Name

  • Go right to the hallway and forward to Kirsty at the statue in the courtyard.
The Town with No Name

  • Go right, then diagonally, to the corner of the area.
The Town with No Name

  • See Kirsty go up the stairs. Go diagonally to the stairs and climb up the stairs.
The Town with No Name

  • See Kirsty enter the room on the left. Go diagonally to the room Kirsty entered.

  • This step can be omitted. Use the doorknob. It is not possible to enter.
The Town with No Name

  • Turn around (back arrow) from the door where Kirsty went in and go forward to the balcony hallway.
The Town with No Name

  • Go right and forward to the stairs in the corner.
The Town with No Name

  • Climb the stairs to the third floor. See Kirsty enter another room.

  • Go diagonally to room Kirsty just entered.

  • Use the doorknob. Enter the room.

Ashley’s Room

  • Talk to Ashley Williams. He wants Rex, the stuffed dinosaur.

Sister Helena’s Room

  • Go down to the first floor.
The Town with No Name

  • Enter the first room in the left hallway.
The Town with No Name

  • Click on the wall above the bed, to the left of the window.

  • Take Rex, the stuffed dinosaur on the floor to the right of the bed.

Ashley’s Room

The Town with No Name

  • Climb back up to the third floor and enter Ashley’s room.

  • Give the toy to Ashley.

Way to Secret Room

  • Follow Ashley. Exit the room and go to the end of the left hallway.

  • Go down the stairs on the left side of the screen.

  • Turn around from the hallway.

  • Go down the stairs on the left side of the screen.

  • Go left to the fountain.

First Floor Bathroom

  • Go to the middle hallway behind the statue on the first floor.

  • Go forward and see Ashley in the middle corridor. Enter the bathroom across from the kitchen.

  • Examine the picture on the wall by the door.

  • See a dark altar. Look closely at the spell paper on the dish.

  • Take a photo of the dark altar.

  • Talk to Kelly and Simon. Delaware needs matches.

  • Exit the bathroom.

Kitchen

  • Enter the kitchen across the hallway.

  • Hear the phone ring. Answer the phone. This might happen later.

  • Go through the entryway to the left of the counter with the phone.

  • Turn right and go forward to see Kirsty in the last room.
The Town with No Name

  • Talk to Kirsty.

  • Look closely at the bag of flour on the middle shelf, on the left. Take the matches.

  • Exit the storage area. Hear the phone ring. Answer the phone.

Bathroom

  • Go back to the bathroom across from the kitchen.

  • Use the matches on the spell paper.

  • Exit the bathroom.

Sister Helena

  • Sister Helena appears with an axe. Go left to the fountain.

  • Go left, or right, around the fountain.

  • Go immediately to the exit door in front of the statue fountain.

  • Look at the closed door. The children appear!

  • The main door opens. Exit to the outside.

The End?


1. General Tips and Gameplay
2. Story 1: The Big Picture
3. Story 2: Home of the Damned
Related posts: Delaware St. John 2: The Town with No Name Game Walkthrough
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