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CHAPTER 7-A. D. 817 THE DARK AGES
CAMELOT-MAIN SCENE

- Give the nest to the bird that is on the top left side, on the tree.
- Place the valve on the water pipes that are in the lower right side. Once the water stops the last piece of the black king (flower) will appear where the water was flowing.
- Go on the left side, to the Main Hall.
CAMELOT-MAIN HALL
- The chess piece goes on the chess board.
- Click on King Arthur and he tells you that you need to rescue the Excalibur first and then he talk about rescuing the knights.
- On the top right side, there's an inscription on a metal board, click on it to read it.
GLADE
- The black king belongs in the soil, lower left side, it will match the picture of the black king. After the black king is placed some black flowers will grow at the base of the statue.
- The crowbar goes on the heavy rock that is on the lower rights side, in front of the tree. The last piece of the blue cloud will be underneath.
- Click on the large rock that is underneath the sword that is in the middle of the ground and a puzzle will appear.
GLADE-STONE PUZZLE

- In this puzzle your goal is to arrange the rocks from largest to smallest starting from the top. If you look on the right side of the wall, you will see the way the stones are supposed to be placed.
- You have to click on the arrows that are on all 4 sides of the puzzle. The arrows will help you move the stones around so you can position them in place.
- The arrows will move the stones in that row or column in the direction that the arrows are pointing to.
- The top row of stones do not move, you have to place the largest stone of that color underneath each matching stone in that row.
- As each column is done correctly, it will disappear one by one until you've positioned all of them in the right place.
- Once you're done with the puzzle, Mortimer tells you that you can go back and talk to King Arthur.
CAMELOT MAIN HALL
- Click on King Arthur and he will tell you that now that he has the Excalibur, you can undo the spell that turned his three knights into stone. Only Merlin the Wizard can help you and you can find him in the old tower. The book opens up revealing the order in which the knocks must be placed on the door.
OLD TOWER-SECRET KNOCK

- Place the stone block in the hole that is on the right side of the wall.
- The book says that you must knock in the following order
- 2 RED
- 1 GREEN
- 2 BLUE
- 1 RED
- 2 GREEN
- Once you knocked on the door in that order, it will open up.
ALTERNATE SECRET KNOCK #2
- 1 RED
- 2 GREEN
- 2 RED
- 1 BLUE
- 2 RED
ALTERNATE SECRET KNOCK #3
- 2 BLUE
- 1 GREEN
- 2 RED
- 1 GREEN
- 2 BLUE
OLD TOWER-ROOM

- Click on Merlin The Wizard and he tells you that if you want to lift the spell on the knights that you must place the magic flowers in front of each of the knights. Once the flowers are fully grown, the spell will be lifted. It also states that you must find a way to make the flowers grow faster.
- Pick up the rest of the pieces that you need for your inventory.
- On the desk next to Merlin there is an alchemy experiment. Place the glass bottle on it.
- This location is completed.
CAMELOT-MAIN SCENE
- Place the golden rose on the soil sign, the board matches the color of the picture. Once you do that, you will see the words, golden flowers at the bottom.
FOREST

- Place the blue cloud on the soil (where the picture of the blue flower is on the left side of the grass) Once it's there you will see the words "blue flowers" at the base of the statue.
- Place the revealing potion on the mystical tree that is on the right side. Mortimer will let you know that you found the entrance to Miryana's Hut.
FOREST-MIRYANA'S HUT

- Click on the book that is on the chair and Mortimer will tell you that he wished he had his uncle's glasses with him.
- Place the Magnifying Glass on the book and it will open up revealing the secret knock
- 2 RED
- 1 GREEN
- 2 BLUE
- 1 RED
- 2 GREEN
- Place the kitchen glove on the hot cauldron and it will move aside showing you the last piece of the night potion.
- The witch hat goes on the hat holder that is on the floor, next to the chair.
FOREST
- Place the sea potion on the blue flowers that are at the base of the statue that is on the left side of the scene and you will see the flowers bloom.
- The iron wheel goes on the train axle, left side
GLADE

- The night potion goes on the black flowers that are at the base of the statue, left side. The flowers will bloom and will become colorized.
- The mushroom goes on the lower left side, along with the other mushrooms.
CAMELOT-UPSTAIRS

- Place the quiver on the long bow that is on the right side.
- The key goes on the locked music box that is on the left side of the floor.
- Inside the box you will find the last piece of the fire potion.
CAMELOT-MAIN SCENE
- Place the fire potion on the golden flowers that are on the statue that is in the back of the scene. The flowers will bloom and the statue will become colorized.
- Go through the portal.
BAREBONES WALKTHROUGH FOR CHAPTER 7-THE DARK AGES
- This part of the walkthrough contains ONLY the placement of the inventory items. If you want more detailed instructions, please read the section above this one. We did this because the game varies depending on which version you're playing. Thanks and Enjoy!
CAMELOT-MAIN SCENE
- Give the nest to the bird that is on the top left side, on the tree.
- Place the valve on the water pipes that are in the lower right side. Once the water stops the last piece of the black king (flower) will appear where the water was flowing.
- Place the golden rose on the soil sign, the board matches the color of the picture. Once you do that, you will see the words, golden flowers at the bottom.
- Place the fire potion on the golden flowers that are on the statue that is in the back of the scene. The flowers will bloom and the statue will become colorized.
CAMELOT-MAIN HALL
- The chess piece goes on the chess board.
- Click on King Arthur and he tells you that you need to rescue the Excalibur first and then he talk about rescuing the knights.
CAMELOT-UPSTAIRS
- Place the quiver on the long bow that is on the right side.
- The key goes on the locked music box that is on the left side of the floor.
- Inside the box you will find the last piece of the fire potion.
GLADE
- The black king belongs in the soil, lower left side, it will match the picture of the black king. After the black king is placed, some black flowers will grow at the base of the statue.
- The crowbar goes on the heavy rock that is on the lower rights side, in front of the tree. The last piece of the blue cloud will be underneath.
- The night potion goes on the black flowers that are at the base of the statue, left side. The flowers will bloom and will become colorized.
- The mushroom goes on the lower left side, along with the other mushrooms.
OLD TOWER-ROOM
- On the desk next to Merlin there is an alchemy experiment, place the glass bottle on it.
- This location is completed.
FOREST
- Place the blue cloud on the soil (where the picture of the blue flower is on the left side of the grass) Once it's there you will see the words "blue flowers" at the base of the statue.
- Place the revealing potion on the mystical tree that is on the right side. Mortimer will let you know that you found the entrance to Miryana's Hut.
- Place the sea potion on the blue flowers that are at the base of the statue that is on the left side of the scene and you will see the flowers bloom.
- The iron wheel goes on the train axle, left side
FOREST-MIRYANA'S HUT
- Click on the book that is on the chair and Mortimer will tell you that he wished he had his uncle's glasses with him.
- Place the Magnifying Glass on the book and it will open up revealing the secret knock
- Place the kitchen glove on the hot cauldron and it will move aside showing you the last piece of the night potion.
- The witch hat goes on the hat holder that is on the floor, next to the chair.
CHAPTER 8-1,000 B. C.-AGE OF THE GODS
UNDERWORLD

- Place the golf club in the golf bag that is on the lower right side.
- Click on the "Approach Cave" sign and a puzzle will appear.
SNAKE PUZZLE
- Click on the tiles and they will rotate the pieces. Left click and the pieces will go clockwise, right click and they will go counterclockwise.
- Once the puzzle is done the cave will open up and you will be able to enter.
UNDERWORLD CAVE

- When you click on Medusa's mirror that is in the middle of the room, Mortimer tells you that he doesn't want to look at it because everything that she touches turns to stone.
- Place the petals on the mirror because you want them to turn to stone. Grab the petals off the mirror once it has turned to stone.
- Take the hammer and place it on the red glass bottle that is on top of the scene and the last relief piece will be inside.
UNDERWORLD GATE
- The bowling pin goes next to the other bowling pins that are on the steps.
TEMPLE OF DEMETER

- The corn ear goes in the corn plant that is on the top right side of the scene.
- The stone flower goes in the goblet that is on the left side. Once you place it in there the last piece of the insomnia cure will appear.
- The ice ring goes on Saturn, it is on the top left side of the sky.
UNDERWATER

- The stone disk does on the statue of discobolus that is on the right side.
- Give the octopus the insomnia cure that you received in the Temple of Demeter. The passage on the left side will now be open.
UNDERWATER-PASSAGE

- The film reel goes in the film projector that is on the lower right side of the scene.
UNDERWATER-PASSAGE RELIEF PUZZLE
- When you enter the passage you will see a stone wall.
- Place the 2 relief pieces from inventory and place them on the empty board. A scrambled picture will appear.
- Click on any 2 tiles and they will swap places. You have to piece together the picture of a horse with a circle around it.
- Once you complete the puzzle, you will see that the last piece of the helmet will appear in the scene.
UNDERWATER-TEMPLE

- Enter the temple on the right side of the scene. Make sure that you take the last piece of the helmet that Zeus is holding.
- The shell goes on the mermaid that is on the right side.
- The pincers go on the crab that is on the lower left side.
TEMPLE OF DEMETER
- The olives go on the Greek salad that is on the lower left side.
UNDERWORLD-GATE

- Give Hades the helmet and he will give you the last piece of the anvil.
UNDERWORLD-CAVE
- The mirror goes in the empty frame that is on the top left side of the wall.
TEMPLE OF ZEUS-THE CYCLOPS

- The leather cap goes on the cyclops' head, the one on the left.
- Place the anvil on the anvil base and you will see Zeus appear and he gives you a piece of the artifact as a reward.
TEMPLE OF ZEUS

- Place the drawing on the vase that is on the lower right side.
- Go through the gate and put all the artifacts you've collected in the right place.
- The gate is in the back of the scene, right side.
BAREBONES WALKTHROUGH FOR CHAPTER 8- THE AGE OF GODS
This part of the walkthrough contains ONLY the placement of the inventory items. If you want more detailed instructions, please read the section above this one. We did this because the game varies depending on which version you're playing. Thanks and Enjoy!
UNDERWORLD
- Place the golf club in the golf bag that is on the lower right side.
- Click on the "Approach Cave" sign and a puzzle will appear.
UNDERWORLD CAVE
- When you click on Medusa's mirror that is in the middle of the room, Mortimer tells you that he doesn't want to look at it because everything that she touches turns to stone.
- Place the petals on the mirror because you want them to turn to stone. Grab the petals off the mirror once it has turned to stone.
- Take the hammer and place it on the red glass bottle that is on top of the scene and the last relief piece will be inside.
- The mirror goes in the empty frame that is on the top left side of the wall.
UNDERWORLD GATE
- The bowling pin goes next to the other bowling pins that are on the steps.
- Give Hades the helmet and he will give you the last piece of the anvil.
TEMPLE OF DEMETER
- The corn ear goes in the corn plant that is on the top right side of the scene.
- The stone flower goes in the goblet that is on the left side. Once you place it in there the last piece of the insomnia cure will appear.
- The ice ring goes on Saturn, it is on the top left side of the sky.
- The olives go on the Greek salad that is on the lower left side.
UNDERWATER
- The stone disk does on the statue of discobolus that is on the right side.
- Give the octopus the insomnia cure that you received in the Temple of Demeter. The passage on the left side will now be open.
UNDERWATER-PASSAGE
- The film reel goes in the film projector that is on the lower right side of the scene.
UNDERWATER-PASSAGE RELIEF PUZZLE
- When you enter the passage you will see a stone wall.
- Place the 2 relief pieces from inventory and place them on the empty board. A scrambled picture will appear.
UNDERWATER-TEMPLE
- Enter the temple on the right side of the scene. Make sure that you take the last piece of the helmet that Zeus is holding.
- The shell goes on the mermaid that is on the right side.
- The pincers go on the crab that is on the lower left side.
TEMPLE OF ZEUS-THE CYCLOPS
- The leather cap goes on the cyclops' head, the one on the left.
- Place the anvil on the anvil base and you will see Zeus appear and he gives you a piece of the artifact as a reward.
TEMPLE OF ZEUS
- Place the drawing on the vase that is on the lower right side.
- Go through the gate and put all the artifacts you've collected in the right place.
FINAL PUZZLE
- In the final puzzle, you have to place all the artifacts on the right columns.
- Just click on any 2 artifacts and they will swap places.
- The correct order is;
- Age of Robots-
- Wild West-Cowboy Boot
- Viking Age-Viking Helmet
- Caribbean Pirates-Sword
- Ancient Egypt-Scarab
- French Revolution-Accordion
- Age of Gods-Vase
- Dark Ages-Helmet
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