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Mortimer Beckett and the Time Paradox Walkthrough

Submitted by Albee on Oct 14, 2009. Filed in Walkthrough. 34,975 Hits
Summary: Mortimer Beckett and the Time Paradox - Mortimer Beckett's back for an all-new, eye-popping adventure in Mortimer Beckett and the Time...
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Mortimer Beckett and the Time Paradox Walkthrough
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1. Mortimer Beckett and the Time Paradox.
2. CHAPTER 1 THE VIKING AGE
3. CHAPTER 2-THE FRENCH REVOLUTION
4. CHAPTER 3 THE WILD WEST
5. CHAPTER 4 A. D. CARIBBEAN PIRATES
6. CHAPTER 5 AGE OF ROBOTS
7. CHAPTER 6-ANCIENT EGYPT
8. CHAPTER 7-A. D. 817 THE DARK AGES

CHAPTER 5 AGE OF ROBOTS

ROBOFACTORY

  • Give the sword to the swordsman that is on the poster that is on the lower right side.
  • Place the round window on the spot that is on the top left side, where it says "windy room"
  • Enter factory hall, which is located in the back of the scene.

FACTORY HALL-SLIDER ROBOT PUZZLE

  • When you enter the hall, you will see some fragmented pieces of a puzzle. This is like a slider puzzle but with a twist.
  • You have to piece the three robots back to their original state.
  • From left to right the robots need to be blue, red and green.
  • You only have one spot open to complete this puzzle.
  • If you find that the puzzle is too hard, you can click on the "Skip Puzzle: button that is on the lower left side and it will out the puzzle back together for you.
  • Once the puzzle is complete you will need to add the brains to each robot. Make sure that each brain the same color as the body of the robot.
  • Robot 1-Place the blue colored brain labeled Robo Brain 1 on the blue robot.
  • Robot 3-Place the green colored brain labeled Robo Brain 3 on the green robot.
  • The last piece of the Robo Brain will not be visible until later on in the chapter.

DOWNTOWN-STORE

  • Give the robo maker the dog leash and he will give you the last piece of the chip.

DOWNTOWN-ROCKET DOME

  • The water bottle goes on the water dispenser that is on the right side.
  • Place the metal detector on the garbage that is in front of the arcade and the last piece of the ticket will appear.
  • Go to the main scene.



DOWNTOWN-MAIN SCENE


  • The grid goes on the hole on the floor.
  • Give the dealer the ticket and the book will open up, showing you the Pilot Program that you need to use in the lab that is located in the crystal tower.
  • Place the wiper on the windscreen of the car that is on the left side.



CRYSTAL TOWER-LAB


  • Place the chip in the memory slot that is on the right side of the page.
  • Open the book and you will see the Pilot Program page in which you will see a lot of numbers.
  • You need to get the numbers that are on the line that says: 90> DATA
  • This number will be different each time. Examples include 90>DATA 1,0,1,1,0,1,0,1 or 90>DATA 0,1,0,0,1,0,1,0 or 90>DATA 1,1,0,0,1,0,0,1
  • Enter those numbers in the order shown on those large keys that are on the screen. After you click on the numbers click on "enter". You will see the words "correct" flash on the screen when it has been entered correctly. You will also see the last piece of the Robo Brain 2 appear, in the place that you inserted the chip into, right side.

ROBOFACTORY-FACTORY HALL

  • Go to the Robo factory and place the Robo Brain 2 on the head of the red robot and the scientist will tell you to accept a small gift as a token. He says he is also placing a corporate shuttle at the space gate at your disposal. The last piece of the Particle Emmiter will show up in his hand. In order to get the piece you must go back to the Crystal Tower location to get it.



CRYSTAL TOWER


  • Grab the last piece of the Particle Emmitter from the scientist's hand.
  • Place the fan on the ventilation that is on the top right side.
  • Go to the Space Station.



SPACE STATION


  • The black arrow goes on the red and white traffic sign.
  • The flag goes on the flag pole that is on the top right side.



SPACE STATION-SHUTTLE


  • Once you get the transmitter from the scientist, click on the shuttle and you find a new location. Pick up the pieces that you need in order to get the rest of the pieces together.
  • The record goes in the jukebox that is on the left side.
  • The particle emitter goes in the particle lock that is in the lower center of the scene.
  • The portal will open up but you do not want to go in there until you've placed the rest of the pieces you found.

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DOWNTOWN-STORE

  • The neon light goes in the neon lamp that is above the robot's head.

DOWNTOWN-ROCKET DOME

  • The joystick goes on the arcade machine that is on the left side.



CRYSTAL TOWER LAB

  • The switch goes in the microphone that is on the left side of the screen.
  • Once you place the last piece, you will be automatically taken to the portal, click on the portal to go to your next location.

BAREBONES WALKTHROUGH FOR CHAPTER 5-THE ROBOT AGE

  • This part of the walkthrough contains ONLY the placement of the inventory items. If you want more detailed instructions, please read the section above this one. We did this because the game varies depending on which version you're playing. Thanks and Enjoy!

ROBOFACTORY

  • Give the sword to the swordsman that is on the poster that is on the lower right side.
  • Place the round window on the spot that is on the top left side, where it says "windy room"

FACTORY HALL-SLIDER ROBOT PUZZLE

  • Robot 1-Place the blue colored brain labeled Robo Brain 1 on the blue robot.
  • Robot 3-Place the green colored brain labeled Robo Brain 3 on the green robot.
  • The last piece of the Robo Brain will not be visible until later on in the chapter.
  • Robot 2-Place the red colored brain labeled Robo Brain 2 on the red robot.

DOWNTOWN-STORE

  • Give the robo maker the dog leash and he will give you the last piece of the chip.
  • The neon light goes in the neon lamp that is above the robot's head.

DOWNTOWN-ROCKET DOME

  • The water bottle goes on the water dispenser that is on the right side.
  • Place the metal detector on the garbage that is in front of the arcade and the last piece of the ticket will appear.
  • The joystick goes on the arcade machine that is on the left side.

DOWNTOWN-MAIN SCENE

  • The grid goes on the hole on the floor.
  • Give the dealer the ticket and the book will open up, showing you the Pilot Program that you need to use in the lab that is located in the crystal tower.
  • Place the wiper on the windscreen of the car that is on the left side.

CRYSTAL TOWER-LAB

  • Place the chip in the memory slot that is on the right side of the page.
  • Open the book and you will see the Pilot Program page in which you will see a lot of numbers.
  • The switch goes in the microphone that is on the left side of the screen.

CRYSTAL TOWER-MAIN SCENE

  • Grab the last piece of the Particle Emmitter from the scientists hand.
  • Place the fan on the ventilation that is on the top right side.

SPACE STATION

  • The black arrow goes on the red and white traffic sign.
  • The flag goes on the flag pole that is on the top right side.

SPACE STATION-SHUTTLE

  • Once you get the transmitter from the scientist, click on the shuttle and you find a new location. Pick up the pieces that you need in order to get the rest of the pieces together.
  • The record goes in the jukebox that is on the left side.
  • The particle emitter goes in the particle lock that is in the lower center of the scene.

1. Mortimer Beckett and the Time Paradox.
2. CHAPTER 1 THE VIKING AGE
3. CHAPTER 2-THE FRENCH REVOLUTION
4. CHAPTER 3 THE WILD WEST
5. CHAPTER 4 A. D. CARIBBEAN PIRATES
6. CHAPTER 5 AGE OF ROBOTS
7. CHAPTER 6-ANCIENT EGYPT
8. CHAPTER 7-A. D. 817 THE DARK AGES
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