The Magician's Handbook II: BlackLore Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 1,744 Hits
Summary: Stop the magician pirate BlackLore! From talking trees to prankster ghosts, get ready for a Hidden Object adventure like no...
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CHAPTER ONE
CHAPTER GOALS- Find 16 enchanted objects.
- Learn the Wind spell.
MAP SCREEN
- After you have read the story, click on the "Magical Library" icon; here you can find a gold key, and a black key.
- Now that you are in the "Magical Library," click on the "Map" icon in the upper-right corner of your screen. This will take you back to the map screen; now click on the Magical Library one last time to go inside.
INSIDE THE MAGICAL LIBRARY
- Now this time the fairy will say something about how she forgot to mention the "Keys" earlier. Use the screenshot to find the keys in this location, they are highlighted in green. The book highlighted in purple has no effect on the game at all; it is just there to distract you. There will be other creatures and things to distract you in other locations.
- Be sure to collect the keys first and collect the Enchanted objects last, otherwise you risk losing those keys after completing a location goal.
- After collecting all of the Enchanted objects on your list, go to the location labeled "Swamp Gateway."
INSIDE THE SWAMP GATEWAY 1-4
- Collect the keys you see highlighted in green first; then collect the objects on your list.
- After collecting six objects from this room, you will have completed your goal of collecting 16 objects in this chapter. You will be given a choice on whether you would like to continue finding Enchanted objects in this room, or if you would like to get your spell now.
- The number of Enchanted objects that you find in a chapter will effect your grade, so try choosing wisely when you are given these choices.
- If you chose the first option, after finding the remaining Enchanted objects you will be taken into the puzzle room automatically.
- If you chose the second option, then you have already been taken to the puzzle room where you find your first spell.
FIRST SPELL PUZZLE
- At the very start of this puzzle, a tutorial will begin showing you how this puzzle should be solved.
- After that tutorial is finished take a look at the screenshot.
- There are seven objects at the bottom of your screen that need to be placed correctly into the second picture.
- In the screenshot, the bird labeled with the red 1 belongs at the position of the blue 1.
- By taking all of the objects with red numbers to their matching blue numbers you are returning them to their proper positions.
- Not every puzzle will have the set of objects at the bottom of their screen. If that is the case with you, then try comparing the top, and bottom pictures together to find which objects are missing in the bottom picture. And once you find the locations of the missing objects, try placing the objects from the bottom of the screen onto those locations.
- If you are having too much of a hard time, try using the Reveal magic to help out.
- After completing this puzzle, you will be awarded the "Wind" spell. This spell will allow you to blow gusts of wind by clicking your wand on certain objects.
MAP SCREEN PUZZLE PIECE
- If you take a look at your Map you will find that there is a puzzle piece on the Swamp Gateway location. This means that there will be a use for the spells you have learned at that location.
- Click on the Swamp Gateway location to get started.
INSIDE THE SWAMP GATEWAY 2-4
- As you start at this location there will be another quick tutorial on how to use the Wind spell.
- After the tutorial is over, use the screenshot to check what areas you will have to use the Wind spell on. Click on the Wind spell icon at the bottom of your screen to attach the spell to your wand.
INSIDE THE SWAMP GATEWAY 3-4
- After you have used the Wind spell on the required parts of this location, use the screenshot to collect several important puzzle pieces.
INSIDE THE SWAMP GATEWAY 4-4
- After you have collected all five of the missing puzzle pieces, use the screenshot to place them in their proper places.
- Each collected object has been highlighted and has an arrow pointing in the spot where it belongs.
- Click once to pick up an object and click again to drop it into its proper location.
- After you are finished here, the gate in the back will open up and this will conclude chapter one.
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Related posts: The Magician's Handbook II: BlackLore Walkthrough
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