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The Magician's Handbook II: BlackLore Walkthrough

Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 1,744 Hits
Summary: Stop the magician pirate BlackLore! From talking trees to prankster ghosts, get ready for a Hidden Object adventure like no...
WALKTHROUGH MENU
The Magician's Handbook II: BlackLore Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips
2. General Tips
3. General Tips
4. General Tips
5. General Tips
6. General Tips
7. General Tips
8. General Tips
9. Chapter 1
10. Chapter 2
11. Chapter 3
12. Chapter 4
13. Chapter 5
14. Chapter 6
15. Chapter 7
16. Chapter 8
17. Chapter 9
18. Chapter 10
19. Chapter 11

CHAPTER TEN


CHAPTER GOALS

  • Find at least 55 enchanted objects.

  • Rescue the last six Fairies.

LIVING QUARTERS

Magician's Handbook II

  • There are no keys at this location.

  • Use the screenshot for assistance in finding enchanted objects.

OASIS

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

GALLERY

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

SCHOOL ROOM

Magician's Handbook II

  • There are no keys in this room.

  • Also, use the screenshot for assistance in finding enchanted objects.

LIBRARY OF MAGIC

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

DARK MAGICIAN'S LAB

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

OASIS PUZZLE

Magician's Handbook II

  • First, restore the three objects that have been highlighted by using your Petrify spell.

  • Afterwards, collect the three objects you just restored.

Magician's Handbook II

  • Each of the Orbs you picked up has a different color, and each belongs to a tree.

  • Using the screenshot's directions, place the stones over the correct trees' noses to make them ask you questions.

  • Each tree will ask you four questions of a certain category.

  • Here are four questions the green Orb Tree asked:

    Question: What land did you save in your previous adventure?
    Answer: Cursed Valley
    Question: What was the 1st spell you learned?
    Answer: Wind
    Question: What is the name of the Fairy helping you defeat BlackLore?
    Answer: Corrigan
    Question: Who frequents the School Room in the nearby Castle?
    Answer: Ghosts

  • Here are four questions the purple Orb Tree asked:

    Question: Which symbol represents the sign Gemini?
    Answer: Twins
    Question: Which symbol represents the sign Libra?
    Answer: Scale
    Question: Which symbol represents the sign Aries?
    Answer: Ram
    Question: Which sign is for the date October 23 to November 21?
    Answer: Scorpion

  • Here are four questions the yellow Orb Tree asked:

    Question: Which magical creature has the body of a lion, a spiked tail of a scorpion, a man's head with 3 rows of teeth, and blood red eyes?
    Answer: Manticore
    Question: Medusa is the only mortal amongst these mythological sisters.
    Answer: Gorgons
    Question: What is the name of the magical creature with the head and wings of an eagle, but the body of a lion?
    Answer: Griffin
    Question: What is the name of the dragon-like creature with two legs, is part serpent, and has a barbed tail?
    Answer: Wyvern

  • After you have finished answering the questions of all the Trees, you will receive the last Fairy scroll.

  • Go to Grand Feast to free the Fairies.

GRAND FEAST

Magician's Handbook II

  • The highlighted objects in the screenshot have been numbered to match the numbers of the clues below. So "Clue #1" will match the object in the picture with a number "1" attached to it.

  • Clue #1: Start at the Mask and follow it past the X Marks the Spot to an edible object, use the Fire spell there to free a fairy!

  • Clue #2: On a line between the Boar and the larger Monkey there's an animal; touch it with the Heal spell to free a fairy!

  • Clue #3: Start at the Peg Leg and follow it past the Spigot to an animal, a touch with the Petrify spell there will free a fairy!

  • Clue #4: On the line between the Bell and the Caduceus there's an animal; touch it with the Wind spell to free a fairy!

  • Clue #5: Start at the Grapes and follow a line past the Spade to a pirate object, touch it with the Heal spell to free a fairy!

  • Clue #6: In the space between the Snail, the Knight, and the Pyramid there's a pirate object, use the Wind spell to free a fairy!

  • This will conclude Chapter Ten.


1. General Tips
2. General Tips
3. General Tips
4. General Tips
5. General Tips
6. General Tips
7. General Tips
8. General Tips
9. Chapter 1
10. Chapter 2
11. Chapter 3
12. Chapter 4
13. Chapter 5
14. Chapter 6
15. Chapter 7
16. Chapter 8
17. Chapter 9
18. Chapter 10
19. Chapter 11
Related posts: The Magician's Handbook II: BlackLore Walkthrough
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