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The Magician's Handbook II: BlackLore Walkthrough

Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 1,744 Hits
Summary: Stop the magician pirate BlackLore! From talking trees to prankster ghosts, get ready for a Hidden Object adventure like no...
WALKTHROUGH MENU
The Magician's Handbook II: BlackLore Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips
2. General Tips
3. General Tips
4. General Tips
5. General Tips
6. General Tips
7. General Tips
8. General Tips
9. Chapter 1
10. Chapter 2
11. Chapter 3
12. Chapter 4
13. Chapter 5
14. Chapter 6
15. Chapter 7
16. Chapter 8
17. Chapter 9
18. Chapter 10
19. Chapter 11

CHAPTER NINE


CHAPTER GOALS

  • Find 54 enchanted objects.

  • Rescue six trapped Fairies.

THRONE ROOM

Magician's Handbook II

  • There are no keys in this location.

  • Use the screenshot for assistance in finding enchanted objects.

GRAND FEAST

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

BLACKLORE'S COVE

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

OASIS

Magician's Handbook II

  • Use the screenshot to find the key in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

GALLERY

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

CRYPT OF HEROES

Magician's Handbook II

  • Use the screenshot to find the two keys in this location.

  • Also, use the screenshot for assistance in finding enchanted objects.

  • After you are finished here, go to the Gallery.

GALLERY PUZZLE

Magician's Handbook II

  • Use your Wind spell on one of these Windmills to change the direction that it is spinning in.

  • When you have all the Windmills in the picture spinning in the same direction, move on to the next step.

Magician's Handbook II

  • Using your wind spell, blow out the four torches that have been marked with a blue line in the screenshot.

  • When you have blown out the correct torches, move on to the next step.

Magician's Handbook II

  • Use your Heal spell on the Broken Sword that has been highlighted red in the screenshot.

  • Afterwards, use your fixed Sword on the object that has been highlighted blue in the screenshot.

Magician's Handbook II

  • Click on the Pitcher that has been highlighted to add it to your inventory.

  • Then, use the Pitcher on the Canal to fill the Pitcher with water.

  • Afterwards, use the Pitcher of water on the highlighted Bucket to fill the Bucket with water.

  • Now use your Petrify spell on the Bucket of water.

  • All of this should raise the curtain of the hidden picture, and get you ready for the next step.

Magician's Handbook II

  • Use your Detect spell on the spaces highlighted in red to find the Witch's Orb, and the Witch's Wand.

  • Place the Orb into the area of the blue circle, and place the Wand into the blue rectangle to complete this puzzle.

  • Next, go over to the Living Quarters to free the six trapped Fairies.

LIVING QUARTERS

Magician's Handbook II

  • The highlighted objects in the screenshot have been numbered to match the numbers of the clues below. So "Clue #1" will match the object in the picture with a number "1" attached to it.

  • Clue #1: In the area below the Chicken, to the left of the Lizard, there's an animal; touch it with the Fire spell to free a fairy!

  • Clue #2: In the area above the Eggplant, below the Pipe, and to the right of the Cannonball, there's a magical object; use Wind to free a fairy there!

  • Clue #3: Follow the Anchor past the Cannonball to an animal; touch it with the Wind spell to free a fairy!

  • Clue #4: On a line between the Garlic and the Award there's an animal; touch it with the Detect spell to free a fairy!

  • Clue #5: On a line between the Rose and the Wise Wizard, there's a game object; use the Petrify spell there to free a fairy!

  • Clue #6: Follow a line from the Crystal Ball, past the Bear, to an edible object; use the Detect spell there to free a fairy!


1. General Tips
2. General Tips
3. General Tips
4. General Tips
5. General Tips
6. General Tips
7. General Tips
8. General Tips
9. Chapter 1
10. Chapter 2
11. Chapter 3
12. Chapter 4
13. Chapter 5
14. Chapter 6
15. Chapter 7
16. Chapter 8
17. Chapter 9
18. Chapter 10
19. Chapter 11
Related posts: The Magician's Handbook II: BlackLore Walkthrough
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