The Magician's Handbook II: BlackLore Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 1,744 Hits
Summary: Stop the magician pirate BlackLore! From talking trees to prankster ghosts, get ready for a Hidden Object adventure like no...
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CHAPTER NINE
CHAPTER GOALS- Find 54 enchanted objects.
- Rescue six trapped Fairies.
THRONE ROOM
- There are no keys in this location.
- Use the screenshot for assistance in finding enchanted objects.
GRAND FEAST
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
BLACKLORE'S COVE
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
OASIS
- Use the screenshot to find the key in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
GALLERY
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
CRYPT OF HEROES
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
- After you are finished here, go to the Gallery.
GALLERY PUZZLE
- Use your Wind spell on one of these Windmills to change the direction that it is spinning in.
- When you have all the Windmills in the picture spinning in the same direction, move on to the next step.
- Using your wind spell, blow out the four torches that have been marked with a blue line in the screenshot.
- When you have blown out the correct torches, move on to the next step.
- Use your Heal spell on the Broken Sword that has been highlighted red in the screenshot.
- Afterwards, use your fixed Sword on the object that has been highlighted blue in the screenshot.
- Click on the Pitcher that has been highlighted to add it to your inventory.
- Then, use the Pitcher on the Canal to fill the Pitcher with water.
- Afterwards, use the Pitcher of water on the highlighted Bucket to fill the Bucket with water.
- Now use your Petrify spell on the Bucket of water.
- All of this should raise the curtain of the hidden picture, and get you ready for the next step.
- Use your Detect spell on the spaces highlighted in red to find the Witch's Orb, and the Witch's Wand.
- Place the Orb into the area of the blue circle, and place the Wand into the blue rectangle to complete this puzzle.
- Next, go over to the Living Quarters to free the six trapped Fairies.
LIVING QUARTERS
- The highlighted objects in the screenshot have been numbered to match the numbers of the clues below. So "Clue #1" will match the object in the picture with a number "1" attached to it.
- Clue #1: In the area below the Chicken, to the left of the Lizard, there's an animal; touch it with the Fire spell to free a fairy!
- Clue #2: In the area above the Eggplant, below the Pipe, and to the right of the Cannonball, there's a magical object; use Wind to free a fairy there!
- Clue #3: Follow the Anchor past the Cannonball to an animal; touch it with the Wind spell to free a fairy!
- Clue #4: On a line between the Garlic and the Award there's an animal; touch it with the Detect spell to free a fairy!
- Clue #5: On a line between the Rose and the Wise Wizard, there's a game object; use the Petrify spell there to free a fairy!
- Clue #6: Follow a line from the Crystal Ball, past the Bear, to an edible object; use the Detect spell there to free a fairy!
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Related posts: The Magician's Handbook II: BlackLore Walkthrough
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