The Magician's Handbook II: BlackLore Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 1,744 Hits
Summary: Stop the magician pirate BlackLore! From talking trees to prankster ghosts, get ready for a Hidden Object adventure like no...
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CHAPTER FIVE
CHAPTER GOALS- Find at least 34 enchanted objects.
- Free six Fairies.
SWAMP HOUSE
- There are no keys available for this room right now.
- Also, use the screenshot for assistance in finding enchanted objects.
BATTLEFIELD
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
DARK MAGICIAN'S LAB
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
MOUNTAIN OF LEGENDS
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
- Afterwards head to the Crypt of Heroes.
CRYPT OF HEROES PUZZLE
- Pick up all of the objects you see highlighted in the screenshot.
- Use your Petrify spell objects highlighted in red, and add them to your inventory.
- Then use your Wind spell on the torch highlighted in blue to reveal another object which you will need to use your Petrify spell on. The object is behind the torch's flame.
- After using your Petrify spell on the object hiding behind the torch, add it to your inventory.
- Use the same three statues you see highlighted in the screen to place on the scale to the left. Then, use the remaining statues to place on the scale to the right.
- Remember, it takes a precise combination of statues to make both sides of the scale drop all the way to the floor.
- Now that you have been awarded a Fairy scroll, go to the Treasure Cove.
TREASURE COVE
- There are four keys in this location that will show up on the screenshot.
- There are six Fairies in this room that must be freed before you can move on.
- The highlighted objects in the screenshot have been numbered to match the numbers of the clues below. So "Clue #1" will match the object in the picture with a number "1" attached to it.
- Clue #1: In the area between the Candelabrum, the Pinwheel, and the Magic Lamp there is a sound device marking where Fire will free a trapped fairy!
- Clue #2: In the area above the Snake and to the right of the Wise Wizard there is a sound device where Wind will reveal a trapped fairy!
- Clue #3: In the space between the Watch, the Shield, and the Spyglass there is an object of royalty; Wind will free the fairy there!
- Clue #4: On the line between the Music Box and the Green Potion, there is an edible object; if touched by the Wind spell a fairy will be freed!
- Clue #5: Follow the Puzzle Piece in a straight line past the Beetle and you will find a sound device where Fire will free a fairy!
- Clue #6: In the area right of the Traffic cone and left of the Panpipe, but above the position of the Snake, there is a light device where Fire will free a fairy!
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