The Magician's Handbook II: BlackLore Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 1,744 Hits
Summary: Stop the magician pirate BlackLore! From talking trees to prankster ghosts, get ready for a Hidden Object adventure like no...
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CHAPTER THREE
CHAPTER GOALS- Find at least 26 objects.
- Find a Fairy scroll.
- In this Chapter you will not be finding a Spell.
- Treasure Cove can be difficult to find, so look at the bottom-right side of your Map screen to find it.
TREASURE COVE
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
SCHOOL ROOM
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
CRYPT OF HEROES
- Use the screenshot to find the two keys in this location.
- Also, use the screenshot for assistance in finding enchanted objects.
SWAMP HOUSE PUZZLE- Head over to the Swamp House to begin the puzzle.
- Use this screenshot to find the Wood you need for this puzzle. Click on it once to add it to your inventory and then follow the next step.
- Place the wood on the spot that is directly below the Tree's door. The spot below the door has been highlighted in the screenshot.

- To complete this puzzle, you will need to find a way to turn on all of the Tree's Lanterns.
- The Lanterns have been highlighted in the screenshot.
- When you use a Fire spell on an unlit Lantern, the Lantern turns on. And when you use a Fire spell on a lit Lantern, the Lantern turns off. Most of the time, when you use the Fire spell on a Lantern, other Lanterns on the tree are also affected.
- Your job is to find the patterns of these Lanterns whenever you use a Fire spells on them to somehow get all the Lanterns lit at the same time.
- After you light all of the Lanterns, light the Wood with your Fire spell to complete the puzzle.
- In the screenshot there is a correct way to light all of the Lanterns at once. But this puzzle has also been randomized, so you may not get the desired result.
- Five of the Lanterns that have been lit in the screenshot have been numbered. If you light the Lanterns in numerical order, you could end up with all of the Lanterns lit.
- Do not forget to light the Wood once you are finished lighting all of the Lanterns.
- Now that you have finished the puzzle, and have been awarded with the Fairy Scroll, go to BlackLore's Cove.
BLACKLORE'S COVE- After entering this location, you will receive a very helpful tutorial on how to rescue a Fairy.
- After that tutorial, you will still have five more Fairies to rescue.

- These are five random locations of Fairies that came up. The highlighted objects in the screenshot have been numbered to match the numbers of the clues below. So "Clue #1" will match the object in the picture with a "1" attached to it.
- Clue #1: On a line between the Crocodile and the Iron there is a weapon, use a Fire spell there to free the fairy!
- Clue #2: Start at the Trap and follow it past the Record Player to an edible object; Wind will reveal a fairy!
- Clue #3: Follow the Trap past the Pot of Gold to the star; the Wind will free the fairy there!
- Clue #4: Above the Scale and to the right of the Paddle is an edible object; Fire will free a trapped fairy there!
- Clue #5: Follow a line starting at the Cheese past the Hat to a piece of headgear; Fire will reveal a fairy!
- Do not forget the Reveals are there to help you.
- After freeing all of the Fairies, Chapter Four will begin.
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