DinerTown Detective Agency Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 81 Hits
Summary: Something’s not right in DinerTown! Help Bernie the Bookworm become a real detective as you hunt for...
| WALKTHROUGH MENU |
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| 1. GENERAL FACTS AND TIPS |
| 2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT |
| 3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE |
| 4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS |
| 5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK |
| 6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES |
| 7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE |
| 8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT |
| 9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK |
| 10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT |
| 11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION |
| 12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT |
| 13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT |
| 14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES |
| 15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY |
| 16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE |
| 17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES |
| 18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING |
| 19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA |
| 20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY |
| 21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH |
| 22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT |
| 23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE |
| 24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE |
| 25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES |
| 26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE |
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CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
SEARCH THE CRIME SCENE
- These are the locations of the item pieces.
- This screenshot specifies where the Lamp and Dinosaur’s Head items should go.
- Use this screenshot to find out where the revealed items are located, and where the Key item belongs.
- Now that you have used the Key item on the door, there will be an arrow there. Use this moving arrow to take you into the next section of this scene.
- Be sure to pick up the item that dropped from the door first.
- Use this screenshot to find where the item pieces are, and where the Switch item belongs.
- These are where the revealed items are located.
- Place the Wing item here to reveal more item pieces and evidence.
- Use this screenshot to find the revealed items, and where the Battery item belongs.
- Use this screenshot to find the revealed item.
- This screenshot shows where the Seat item goes.
- This screenshot shows where the revealed items are, and where the Projector item goes.
- This is the final evidence item to pick up.
NARROW THE SUSPECT LIST
- This is the correct order for this Sequencing puzzle.
ID THE CULPRIT
- Use this screenshot to indicate which culprit is guilty on this Case.
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| 1. GENERAL FACTS AND TIPS |
| 2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT |
| 3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE |
| 4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS |
| 5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK |
| 6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES |
| 7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE |
| 8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT |
| 9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK |
| 10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT |
| 11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION |
| 12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT |
| 13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT |
| 14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES |
| 15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY |
| 16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE |
| 17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES |
| 18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING |
| 19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA |
| 20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY |
| 21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH |
| 22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT |
| 23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE |
| 24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE |
| 25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES |
| 26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE |
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Related posts: DinerTown Detective Agency Walkthrough
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