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DinerTown Detective Agency Walkthrough

Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 81 Hits
Summary: Something’s not right in DinerTown! Help Bernie the Bookworm become a real detective as you hunt for...
WALKTHROUGH MENU
DinerTown Detective Agency Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. GENERAL FACTS AND TIPS
2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT
3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE
4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK
6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES
7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE
8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK
10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT
11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION
12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT
13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT
14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES
15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY
16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE
17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES
18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING
19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA
20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY
21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH
22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT
23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE
24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE
25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES
26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE

CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT


SEARCH THE CRIME SCENE

Dinertown Detective Agency

  • These are the locations of the item pieces.
Dinertown Detective Agency

  • This screenshot specifies where the Lamp and Dinosaur’s Head items should go.
Dinertown Detective Agency

  • Use this screenshot to find out where the revealed items are located, and where the Key item belongs.
Dinertown Detective Agency

  • Now that you have used the Key item on the door, there will be an arrow there. Use this moving arrow to take you into the next section of this scene.

  • Be sure to pick up the item that dropped from the door first.
Dinertown Detective Agency

  • Use this screenshot to find where the item pieces are, and where the Switch item belongs.
Dinertown Detective Agency

  • These are where the revealed items are located.
Dinertown Detective Agency

  • Place the Wing item here to reveal more item pieces and evidence.
Dinertown Detective Agency

  • Use this screenshot to find the revealed items, and where the Battery item belongs.
Dinertown Detective Agency

  • Use this screenshot to find the revealed item.
Dinertown Detective Agency

  • This screenshot shows where the Seat item goes.
Dinertown Detective Agency

  • This screenshot shows where the revealed items are, and where the Projector item goes.
Dinertown Detective Agency

  • This is the final evidence item to pick up.

NARROW THE SUSPECT LIST

Dinertown Detective Agency

  • This is the correct order for this Sequencing puzzle.

ID THE CULPRIT


Dinertown Detective Agency

  • Use this screenshot to indicate which culprit is guilty on this Case.


1. GENERAL FACTS AND TIPS
2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT
3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE
4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK
6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES
7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE
8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK
10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT
11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION
12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT
13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT
14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES
15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY
16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE
17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES
18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING
19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA
20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY
21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH
22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT
23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE
24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE
25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES
26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE
Related posts: DinerTown Detective Agency Walkthrough
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