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DinerTown Detective Agency Walkthrough

Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 81 Hits
Summary: Something’s not right in DinerTown! Help Bernie the Bookworm become a real detective as you hunt for...
WALKTHROUGH MENU
DinerTown Detective Agency Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. GENERAL FACTS AND TIPS
2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT
3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE
4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK
6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES
7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE
8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK
10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT
11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION
12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT
13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT
14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES
15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY
16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE
17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES
18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING
19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA
20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY
21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH
22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT
23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE
24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE
25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES
26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE

CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES


SEARCH THE CRIME SCENE

Dinertown Detective Agency

  • Here is another Assembly Search Scene.

  • After collecting all of the missing pieces in this scene, click on the moving arrow to move on to the next section of this scene.
Dinertown Detective Agency

  • After collecting all of the highlighted items, use the Shears item in the Red highlighted area.
Dinertown Detective Agency

  • These are the items that will be revealed after you use the Shears item.
Dinertown Detective Agency

  • Use this screenshot to find where the Parrot and Steak items go.
Dinertown Detective Agency

  • Use this screenshot to find where the revealed items are.
Dinertown Detective Agency

  • Use this screenshot to find where the Bread and the Shark items go.
Dinertown Detective Agency

  • Use this screenshot to find the revealed items, and where the Rock item belongs.

  • After using the Rock item on the clam, take the sparkling pearl from the clam’s mouth.
Dinertown Detective Agency

  • Use this screenshot to find where the Ball item goes.
Dinertown Detective Agency

  • These are the items that reveal themselves after you use the Ball item.
Dinertown Detective Agency

  • Use the screenshot to find where the Screwdriver item goes.

  • After using the Screwdriver item, pick up the item sparkling directly below where you just used the Screwdriver. It will be on the left side of the glowing fish in the dark fish tank.

  • That will be the last item to collect for this scene.

NARROW THE SUSPECT LIST

Dinertown Detective Agency

  • This is another Jigsaw puzzle, just like last time.
Dinertown Detective Agency

  • This is how your puzzle should turn out, once you have placed the pieces in properly.

ID THE CULPRIT

Dinertown Detective Agency

  • Use this screenshot to indicate which culprit is guilty on this Case.


1. GENERAL FACTS AND TIPS
2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT
3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE
4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK
6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES
7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE
8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK
10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT
11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION
12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT
13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT
14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES
15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY
16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE
17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES
18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING
19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA
20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY
21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH
22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT
23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE
24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE
25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES
26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE
Related posts: DinerTown Detective Agency Walkthrough
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