DinerTown Detective Agency Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 81 Hits
Summary: Something’s not right in DinerTown! Help Bernie the Bookworm become a real detective as you hunt for...
| WALKTHROUGH MENU |
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| 1. GENERAL FACTS AND TIPS |
| 2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT |
| 3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE |
| 4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS |
| 5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK |
| 6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES |
| 7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE |
| 8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT |
| 9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK |
| 10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT |
| 11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION |
| 12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT |
| 13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT |
| 14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES |
| 15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY |
| 16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE |
| 17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES |
| 18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING |
| 19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA |
| 20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY |
| 21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH |
| 22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT |
| 23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE |
| 24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE |
| 25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES |
| 26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE |
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CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
SEARCH THE CRIME SCENE
- As you probably have already noticed, this is an Assembly Search Scene.
- Your job is to find the missing pieces of the items you see in your inventory list.
- These items have not been randomized in any way, so feel free to use the exact steps that have been given in this screenshot.
- After collecting all of the missing pieces in this scene, click on the arrow highlighted in blue to move on to the next section of this scene.
- After the Lamp object has been assembled, place it into the highlighted space as seen in the screenshot.
- As you can see in the screenshot, there is another arrow highlighted in blue; use this arrow to return to the previous scene section later.
- After the Lamp is placed into its correct space, other items will be revealed.
- After collecting the evidence and item pieces in this room, place the Shoe and the Mirror items into their correct positions using the screenshot.
- After placing these assembled items into their proper positions, other items will reveal themselves.
- Use this screenshot to find the revealed items.
- Use this screenshot to find where your assembled items belong.
- Use this screenshot to find the revealed items, and also to find where your Fingerprint Duster should be used.
- Use this screenshot to find where the Towel item belongs.
- Use this screenshot to find the revealed items, and where the remaining hidden fingerprints are.
NARROW THE SUSPECT LIST
- Use this screenshot to find the correct matches of the fingerprints.
ID THE CULPRIT
- Use this screenshot to indicate which culprit is guilty on this Case.
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| 1. GENERAL FACTS AND TIPS |
| 2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT |
| 3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE |
| 4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS |
| 5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK |
| 6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES |
| 7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE |
| 8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT |
| 9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK |
| 10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT |
| 11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION |
| 12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT |
| 13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT |
| 14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES |
| 15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY |
| 16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE |
| 17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES |
| 18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING |
| 19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA |
| 20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY |
| 21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH |
| 22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT |
| 23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE |
| 24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE |
| 25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES |
| 26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE |
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Related posts: DinerTown Detective Agency Walkthrough
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