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DinerTown Detective Agency Walkthrough

Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 81 Hits
Summary: Something’s not right in DinerTown! Help Bernie the Bookworm become a real detective as you hunt for...
WALKTHROUGH MENU
DinerTown Detective Agency Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. GENERAL FACTS AND TIPS
2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT
3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE
4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK
6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES
7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE
8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK
10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT
11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION
12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT
13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT
14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES
15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY
16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE
17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES
18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING
19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA
20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY
21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH
22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT
23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE
24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE
25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES
26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE

CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS


SEARCH THE CRIME SCENE

Dinertown Detective Agency

  • As you probably have already noticed, this is an Assembly Search Scene.

  • Your job is to find the missing pieces of the items you see in your inventory list.

  • These items have not been randomized in any way, so feel free to use the exact steps that have been given in this screenshot.

  • After collecting all of the missing pieces in this scene, click on the arrow highlighted in blue to move on to the next section of this scene.
Dinertown Detective Agency

  • After the Lamp object has been assembled, place it into the highlighted space as seen in the screenshot.

  • As you can see in the screenshot, there is another arrow highlighted in blue; use this arrow to return to the previous scene section later.
Dinertown Detective Agency

  • After the Lamp is placed into its correct space, other items will be revealed.

  • After collecting the evidence and item pieces in this room, place the Shoe and the Mirror items into their correct positions using the screenshot.
Dinertown Detective Agency

  • After placing these assembled items into their proper positions, other items will reveal themselves.

  • Use this screenshot to find the revealed items.
Dinertown Detective Agency

  • Use this screenshot to find where your assembled items belong.
Dinertown Detective Agency

  • Use this screenshot to find the revealed items, and also to find where your Fingerprint Duster should be used.
Dinertown Detective Agency

  • Use this screenshot to find where the Towel item belongs.
Dinertown Detective Agency

  • Use this screenshot to find the revealed items, and where the remaining hidden fingerprints are.

NARROW THE SUSPECT LIST

Dinertown Detective Agency

  • Use this screenshot to find the correct matches of the fingerprints.

ID THE CULPRIT

Dinertown Detective Agency

  • Use this screenshot to indicate which culprit is guilty on this Case.


1. GENERAL FACTS AND TIPS
2. CASE 1 - NATURAL HISTORY MUSEUM, THE CASE OF KING BUTT
3. CASE 2 - GROCERY STORE, THE CASE OF THE CEREAL AISLE SURPRISE
4. CASE 3 - GYM, THE CASE OF COMPROMISING POSITIONS
5. CASE 4 - ELEMENTARY SCHOOL, THE CASE OF THE GERBIL JAILBREAK
6. CASE 5 - ZOO, CASE OF THE ANIMAL PARTIES
7. CASE 6 - BIG CORP. BREAK ROOM, THE CASE OF THE JELLY-FINGERED FUGITIVE
8. CASE 7 - THEATER LOBBY, THE CASE OF THE BULK BLOW-OUT
9. CASE 8 - LAUNDROMAT, THE CASE OF PRETTY IN PINK
10. CASE 9 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF THE BOARD GAME BANDIT
11. CASE 10 - FLO’S DINER, THE CASE OF THE STICKY SITUATION
12. CASE 11 - BIG CORP. BREAK ROOM, THE CASE OF THE SLIMMED DOWN BANDIT
13. CASE 12 - LIBRARY, THE CASE OF THE WHODUNNITS’ WHODUNNIT
14. CASE 13 - CLOTHING STORE, THE CASE OF THE DRAMATIC DUMMIES
15. CASE 14 - FRONT YARD, THE CASE OF THE MISTAKEN RES-IDENTITY
16. CASE 15 - PARK, THE CASE OF THE OFF-ROAD RAMPAGE
17. CASE 16 - BIG CORP. CUBICLE, THE CASE OF THE SUMMER INTERN BLUES
18. CASE 17 - SENIOR CENTER ACTIVITY ROOM, THE CASE OF GREASED LIGHTNING
19. CASE 18 - ELEMENTARY SCHOOL, THE CASE OF THE GOLD STAR BONANZA
20. CASE 19 - FRONT YARD, THE CASE OF THE UNPLANNED PIZZA PARTY
21. CASE 20 - ZOO, THE CASE OF THE POLAR BEAR BATH
22. CASE 21 - GYM, THE CASE OF THE ONE-MINUTE WORKOUT
23. CASE 22 - NATURAL HISTORY MUSEUM, THE CASE OF THE MUMMY’S CURSE
24. CASE 23 - CLOTHING STORE, THE CASE OF THE NOT-SO-FUNHOUSE
25. CASE 24 - LAUNDROMAT, THE CASE OF THE MISSING MATES
26. CASE 25 - MR. BIG’S OFFICE, THE CASE OF THE REAL DETECTIVE
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