Dream Sleuth Game Walkthrough
Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 719 Hits
Summary:
Follow the crystal clear dreams you’ve been having about a missing little girl! Help our hero, Catherine, take matters into her own hands and become a one-of-a-kind Dream...
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Chapter 5: Tuesday Morning
Level 5-1
- Task: Find all sea-related objects in the sheriff’s office.
- Click on the black notebook that is on the table and it will move aside. Pick up the 3 fish hooks that are on the paper.
- Pick up the turtle, the shell and the fish head that are on the right side of the desk.
- There is a yellow and a blue fish on the wall next to the window.
- Pick up the fishing rod that is next to the window.
- Pick up the starfish, the ship in a bottle and the fishing reel that is on the left side of the desk.
- Click on the small ship that is on the wall behind the monitor.
- Pick up the seahorse that is on the upper right side of the scene.
Level 5-2
- Task: Pair up tire thread patterns until you’re left with the one that doesn’t have a match.
- This is a matching mini-game. All you have to do is match the 2 tire thread pieces that match.
- Each time you make a match those 2 pieces will disappear from the board. Clear the board to win the game.
Level 5-3
- Task: Identify the car’s license plate number based on the different testimonies.
- CLUE 1 - It was easy for me to remember two of the letters in the license plate. They are the first letters in my children’s names – Ronny and David and they were right next to each other. The answer here is “RD” for the first two letters on the number.
- CLUE 2 – It just happened to be my 40th birthday, and I remember that his number was in the license plate number!
- The answer here is “40.”
- CLUE 3 – I’m currently preparing for a big mathematics competition and the license plate number looked like a math problem. There was a multiplication symbol between the numbers and letters. The answer here is “X.”
- Clue 4 – We were on our way home after the game. Our team scored an incredible 8 goals, so we were searching for the number 8 everywhere on the way. The answer here is “8.”
- Click on the arrows above the numbers to change the numbers in each section.
- The solution is : R D X 4 0 8
Level 5-4
- Task: Check to see if the sheriff left his pipe in the room.
- Click on the switch on the wall that is on the lower left side of the window and the blinds will open up.
- Pick up the keys that appear on the window sill once the blinds are open.
- Place the key on the safe located on the left side of the wall and the safe will open.
- Click on the liquor bottle to move it aside. Pick up the pipe that was behind the bottle.
- The pipe will land on the desk, click on the pipe to end the level.
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