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Kuros Game Walkthrough

Submitted by Albee on Oct 13, 2009. Filed in Walkthrough. 791 Hits
Summary: Katya awakens with no memory of who she is or how she arrived on Kuros. She is asked to save the world of Kuros by healing the glyphstones. Help Katya on her quest to regain her memory and save...
WALKTHROUGH MENU
Kuros Game Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips & Information
2. Part One – Wood Spirit
3. Part Two – Fire Spirit
4. Part Three – Water Spirit
5. Part Four – Metal Spirit
6. Part Five – Aether Spirit
7. Part Six – End Game

Part Two – Fire Spirit


Fire Glyphstone

  • Take the chromatic lens.

  • Take the five map pieces.

  • Click on the map arrow on either side of the screen.
Kuros


Hall of Brotherhood

  • Take the five map pieces.

  • Click on the map arrow at the bottom of the screen.
Kuros


  • Assemble the map pieces.

  • Select the Hearth of Burning Power on the map.
Kuros


Hearth of Burning Power

  • Take the five map pieces.

  • Take the hammers and break all the jagged rocks. You will find more as you progress.
Kuros


  • Click on the door to activate a hidden object bubble.

  • Locate all the hidden objects.
Kuros


  • Click on the door to activate a mini-game.

  • The object of the mini-game is to turn the lock so that both pieces are horizontal.

  • Click on the left side four times, twice on the right, and two more times on the left.

  • Click on the open door to enter.
Kuros


  • Take the five map pieces.

  • Find the 10 coal lumps and place them into the furnace.
Kuros


  • Cracks appear at the top of the furnace.

  • Use your wand to repair the cracks.
Kuros


  • Select the anvil and locate the seven hidden objects.
Kuros


  • Select the anvil again to activate a mini-game.

  • Use the hammer to hit the hot spots until the meter is full.

  • The Orichalcum Rod will go into your inventory automatically.

  • Exit the hearth.
Kuros


  • Click on the map arrow at the bottom of the screen.

  • Assemble the map pieces.

  • Select the Fire Glyphstone.
Kuros


Hall of Brotherhood

  • Return to the Hall of Brotherhood and the Orichalcum Rod will go to the oracle automatically.

  • Exit the Hall.

  • Return to the map and select the Ancient Barrow.


Scepter Mission

  • Talk to Mr. Oakbeard. He wants 10 seeds of renewal, 10 firebloom flowers, and 10 Kurosian crystals.

  • Take the crystal and four seeds of renewal.
Kuros


  • Enter the barrow and take the crystal.

  • Exit the barrow and return to the map.

  • Select the Oracle's Hermitage.
Kuros


  • Take the crystal and three seeds.

  • Enter the tree house.
Kuros


  • Take the crystal.

  • Exit the tree house and return to the map.

  • Select the Wood Shrine.
Kuros


  • Use the right arrow to go to the shrine from the sinkhole.

  • Take the crystal and four seeds.

  • Exit to the map and select the Fire glyphstone.
Kuros


  • Take the two crystals and three flowers.

  • Exit to the map and select the Hall of Brotherhood.
Kuros


  • Take the crystal and the flower.

  • Exit to the map and select the Hearth of Power.
Kuros


  • Take the crystal and the four flowers.

  • Enter the Hearth.
Kuros


  • Take the crystal and two flowers.

  • Exit the Hearth and return to the map.

  • Select the Ancient Barrow.
Kuros


  • Oakbeard will automatically take the crystals, seeds, and flowers.

  • The three scepter parts will go into your inventory automatically.

  • Return to the map and select the Hall of Brotherhood.

  • You receive the scepter as a new tool.

  • Exit the hall and return to the map.

  • Select the Fire Glyphstone.


Fire Glyphstone

  • Use the wand four times to break away the rock.
Kuros


  • Click on the Glyphstone to open a mini-game.

  • Select a symbol from the Lightstone to etch and complete the patterns.

  • You are automatically transported to the Water Realm.
Kuros



1. General Tips & Information
2. Part One – Wood Spirit
3. Part Two – Fire Spirit
4. Part Three – Water Spirit
5. Part Four – Metal Spirit
6. Part Five – Aether Spirit
7. Part Six – End Game
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