| 1. INTRODUCTION |
2. CASE 1 – MOORVILLE, TN /FANG OF THE PACKLEADER->
CASE 1 – MOORVILLE, TN /FANG OF THE PACKLEADER
CRIME SCENE
- When you start the game you will be asked to pick up a crowbar. The crowbar will go in the inventory section at the bottom of the screen.
- Grab the crowbar and place it in all the sections that the green arrow is pointing to.
- Once that section has been cleared, you will notice some sparkles floating around the area that you just uncovered.
- Click on the sparkly area to look for hidden objects in the scene.
CRIME SCENE - MATCHES
- In order to find the matches, you have to find a list of objects in the hidden spot that you just discovered.
- The screenshot shows you the locations of all the items on the list.
- The Matches are in the top left side of the scene. Click on them and they will go into inventory.
MOONLIGHT BAR – OPEN THE FRIDGE
- Grab the Handle that is on the wall in the back of the bar. It is on the bottom shelf where the bottles are located.
- Grab the Handle and place it on the left side of the fridge.
- Click on the Handle of the fridge and the door will open.
MOONLIGHT BAR – SHATTER ICE/ GET KNIFE
- Grab the Ice Pick that is on the left side of the bar.
- Once the fridge is open, grab the Ice Slab that contains the knife located in the freezer.
- The Ice Slab will go into inventory. Grab the Ice Slab and place it on the Chopping Board that is on the right side of the bar.
- Break the ice by using the Ice Pick on the slab. Click on the ice three times until the Knife is visible.
- Once the ice has been broken, grab the Knife and it will go into inventory.
SEARCH BEHIND BAR – SCROLL
- Click on the sparkly area that is behind the bar and you will enter a hidden object scene.
- All the items on the list are highlighted in the screenshot.
- The Scroll with Runes is in the top center of the scene.
OPEN & SEARCH SECRET PANEL
- Click on the secret panel that is on the right side of the bar.
- Once you click on it, you will get a closer view of the secret panel.
- Place the Knife from inventory on the four screws located on the panel. Click on the screws and they will loosen up.
- Once all the screws have been taken off, grab the Werewolf’s Saliva and the Battered Notebook from inside.
- Read the message that pops up once you click on the notebook.
- Go to the Werewolf’s Lair by clicking on the flashing blue button in the lower left side of the scene.
WEREWOLF’S LAIR – LIGHT THE LAMP
- Grab the Oil Bottle that is in the center of the scene.
- Place the Oil on the Oil Lamp that is on top of the rock in the back of the scene.
- Put the Matches from inventory on the Oil Lamp to light it.
- As soon as the lamp lights up, you will see some symbols on the wall.
FIND THE SECRET NICHE
- Click on the sparkly area that is in the lower right side of the scene and you will enter a new scene.
- All the objects on the list have been highlighted in the screenshot.
- Pick up the Rope that is on the top right side of the scene. You will need that Rope to uncover the Secret Niche.
- Once you finish finding all the hidden objects, you will be taken back to the Werewolf’s Lair.
- Grab the Kettle that is on top of the rock in the back of the scene.
- Place the Rope on the Sturdy Root that is located in the top left side of the scene.
- Place the Kettle at the end of the rope and you will see the camouflage cover lift up; some symbols will be revealed.
OPEN THE SECRET NICHE
- The symbols on the left side of the wall match the symbols on the back of the wall.
- Your goal is to click on the symbols on the left side of the wall in the same order as the ones in the back of the wall.
- Click on the symbols in the order shown in the screenshot. The solution is as follows:
Crescent Moon
Light Circle
Half Light, Half Dark
Dark Circle
- Once the symbols have been entered correctly, the niche will open below the symbols.
DECIPHER THE BOOK OF RUNES


- Grab the Runic Scroll from inventory and place it on the Book of Runes that is in the left side of the wall.
- To decipher the Book of Runes, you have to click on one of the letters that are on top of the page. Once you click on a letter, the book will open revealing certain symbols.
- If you look at the bottom of the page, you will see the symbols are the same as the ones inside of the book.
- Your goal is to figure out which symbols belong to the letters in the alphabet.
- Click on the symbol which you think represents the letter you chose.
- Each time you pick a symbol to go with a letter, the game will automatically fill in all the areas in which those symbols are located.
- Each letter that has been chosen will light up on top of the board. This helps you keep track of letters you’ve already used.
- Three of the letters are already given to you as an example. You do not have to worry about deciphering the symbols that correspond to the letters “C-U-S.”
- The solution is as follows:
“TO CURE A WEREWOLF, GATHER HIS BLOOD WITH SILVER PENDANT AND MOONLIGHT, MIX SALIVA AND TEARS IN AN ALEMBIC OF ALCHEMY AND DISTILL THE ESSENCES OF THE CURE.”
WEREWOLF
- Once you’re done deciphering the book, the werewolf will come out and ask you to go back to the bar.
- He wants you to go to the lab and make a cure for him.
- Click on the blue button in the lower left side of the scene.
SEARCH BEHIND THE BAR – BEAKER
- Click on the sparkly area in the back of the scene and you will enter a hidden object scene.
- The screenshot shows you the location of all the items on the list.
- The Beaker is on the yellow coffee machine that is on the counter. You will use the beaker in the lab.
FIND THE HIDDEN LABORATORY
- At this point the game will ask you to find the hidden laboratory. Click on the cabinet with the bottles that is in the back of the bar.
- You will see a close-up view of the bar.
- Grab the Tripod Leg that appears over the skulls.
- Pick up the Light Bulb that is at the bottom of the cabinet.
- Click on the close tab in the upper right side of the pop-up window and you will be back at the bar.
REPLACE THE LIGHT BULB
- Grab the Light Bulb from inventory and place it on the lamp that is hanging on the left side of the ceiling.
- Once the lamp is lit, you will see some numbers appear on the outside of the lamp.
UNLOCK MIRROR PANEL/ FIND HIDDEN LAB
- Click on the mirror that is on the back wall and you will get a closer view.
- There are three skulls at the bottom of the panel. If you click on the skulls you will see some numbers.
- Your goal is to figure out the code to unlock the mirror panel. Hints for the solution are written around the bar area.
- The blackboard has “REMEMBER 1= 2” which means that the first code in the first slot is 2.
- The lamp in the top left side of the scene says “2 =2* triangle”. This pertains to the second number in the code. The solution for that is 2 multiplied by 3 (triangle) is 6.
- The pole that is on the right side of the bar has “3 = triangle” scribbled on it. The number on the third spot is 3.
- The solution is: 2 – 6 – 3.
- Click on the check mark at the bottom of the page, once you have the right combination, and the hidden lab will be revealed.
MAKE THE CURE FOR THE WEREWOLF
- At this point you will be asked to make the cure for the werewolf. You cannot make the cure until you have the Werewolf’s Blood.
- Click on the blue dot in the lower left side of the scene and go back to the crime scene.
REPAIR TRIPOD/ FIND SILVER PENDANT
- Grab the Tripod from inventory and place it on the Broken Tripod that is on the grass.
- As soon as the leg is on the Tripod, it will stand up on the grass.
- You will be asked to find the Silver Pendant at this point. Click on the glittery spot that is in the lower left side of the crime scene.
- All the items on the list are highlighted in the screenshot. The Silver Pendant is on the top right side of the scene.
USE PENDANT TO FIND WEREWOLF’S BLOOD
- Place the Silver Pendant from inventory on top of the Tripod.
- The Pendant will use the moonlight to shine on a spot on the rock which shows the location of the blood.
GATHER THE WEREWOLF’S BLOOD
- Grab the Beaker from inventory and place it on the spot to which the beam is pointing.
- The blood sample will gather in the Beaker.
- Click on the Beaker to end this task.
- Go back to the Moonlight Bar.
- MAKE Solution for 2ND Cure.
THE CURE FOR THE WEREWOLF
- Click on the lab that is on the back wall and you will get a closer view.
- Place the Beaker with the Werewolf’s Blood in the pop-up window.
- Grab the Beaker with the Werewolf’s Saliva and place it in the pop-up window.
- Once the two Beakers have been placed, you can begin making the cure for the werewolf.
1ST WEREWOLF CURE
- In this section of the game you have to combine the right combination of blood, tears, and saliva.
- Your goal is to make the right combination of ingredients so the color looks like the one on top of the scene.
- Solution for 1ST Cure:
1 GREEN
4 RED
2ND WEREWOLF CURE
- Solution for 2ND Cure:
3 GREEN
4 RED
1 BLUE
3RD WEREWOLF CURE
- Solution for 3RD Cure:
4 GREEN
4 RED
1 BLUE
KINDLE A FIRE/ BOIL THE CURE
- Click on the sparkly area that is in the lower right side of the scene in the werewolf’s lair.
- All the items on the list are highlighted in the screenshot. The Newspaper is in the lower right corner.
- After all the objects have been found, you will be back at the Werewolf’s Lair.
- Grab the Fresh Wood that is in the lower right side of the scene.
- Pick up the Camp Pot that is in the lower center of the scene.
- Place the Fresh Wood on the Fireplace, followed by the Newspaper and the Matches.
- Once the fire starts, place the Cure in the Camp Pot that is on the Fireplace.
CURE WEREWOLF/ TAKE FANG OF PACK LEADER
- Grab the Camp Pot and place it on the cure that is in the pot in the fireplace.
- The Pot will automatically go back into inventory full of liquid.
- Grab the Cure and give it to the Werewolf. Place it on his mouth so he can swallow it.
- After the Werewolf takes the Cure, he will disappear and a man will appear on the ground.
- Grab the Fang of the Pack Leader that is in the man’s hand.
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| 3. CASE 3 – GRAYHILL, MS/ SLEEPSAND |
| 4. CASE 4 – IRONWOOD, MI/ STOPWATCH |
| 5. CASE 5 – TOLEDO, OH/RABBIT’S PAW |
| 6. CASE 6 – HOPTON, WY/ SPHERE OF LIFE |
| 7. CASE 7 – FLAMING ROSE |
| 8. CASE 8 - MOSQUERO, NM/ MIRROR OF DREAMS |
| 9. CASE 9 – GRIMSTONE MANSION, KANSAS CITY/ EYE OF EVIL |
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CASE 9 –GRIMSTONE MANSION, KANSAS CITY/ EYE OF EVIL
ASHES OF GRIMSTONE MANSION – FIND THREE PAPERS
- Please look at the screenshot for the location of all the papers.
ASHES OF GRIMSTONE MANSION – USE ARTIFACTS TO OPEN PORTAL
- Place the Mirror of Dreams on the back wall. It goes on the left side of the door.
- The Flaming Rose goes on the Sooty Vase that is in the lower right side of the scene.
- The Sphere of Life goes on the Pentagram that is on the table.
- Place the Dreamsand on the Pentagram, and the Mirror on the left side of the door will be activated.
- Click on the Mirror Portal to go through it.
DREAMSWORLD MANSION – OPEN ELEMENTAL LOCK
- There are two Amulets in the room; the third one is in the Twisted Box that is on the floor.
- The first Amulet is in the upper center of the scene; it is hanging from the light fixture.
- The second Amulet is on the curtains in the lower left side of the scene.
- Go to the sparkly area and retrieve the Twisted Key that is in the top right side of the scene, above the fireplace.
- Once you get back to the Mansion, place the Twisted Key on the Twisted Box that is in the lower center of the scene.
- Once the box is opened, grab the last Amulet.
OPEN ELEMENTAL LOCK – PART 2



- Grab the three Amulets and place them on the Elemental Lock that is on the door. Click on the sparkles that appear on the door to get a closer view.
- Your goal in this puzzle is to transfer the amulets to the left side of the lock without making any of them explode.
- To move the Amulets around, click on them and they will enter the slot in the middle.
- Click on the arrow that is in the center of the lock, and it will move the Amulet to the opposite side.
- Once you get to the opposite side, click on the Amulet that is in the center and it will go into the next available slot.
- Repeat the same process to move the amulets around.
- The solution is as follows:
Pick up the Water and place it on the left side.
Go to back to the right side and pick up the Flames.
Place the Flames on the left side.
Grab the Water from the left side and place it back on the right side.
Grab the Crystal from the right side and place it on the left.
Pick up the Water from the right side and place it back on the left.
- Once the lock has been solved, you will be able to enter through the door.
FIND THREE RUNES - RUNE OF THE GODS
- Click on the photograph that is on the table in the Mansion and you will get a closer view.
- Place the Stopwatch on the Photograph and a younger picture of the woman will appear.
- Pick up the Rune of the Gods that appears at the bottom of her portrait.
- Go through the door to enter the next scene.
FIND THREE RUNES – RUNE OF SPIRITS
- Click on the sparkly area that is located in the lower right side of the Dreamsworld Study and find the Hammer.
- The Hammer is on the lower left side of the scene, next to the funnel.
- In the Study, place the Hammer on the Big Retort that is in the lower left side of the scene.
- Once the Retort is broken, click on the Rune of Spirits that appears on the floor.
FIND THREE RUNES – RUNE OF GIANTS
- In the Study, place the Fang of the Pack Leader on the Locked Drawer.
- Once the drawer opens, you have to click on the correct Rune in order for it to go into inventory.
- Grab the Rabbit’s Paw from inventory and place it on the drawer. The right Rune will isolate itself from the rest and appear on top of the drawer.
OPEN THE RUNIC CHEST PUZZLE
- Place the four Runes on the Chest that is in the lower right corner of the Study, and a puzzle will appear.
- Your goal in this puzzle is to arrange all the runes so that each column, and row, adds up to 15.
- Each rune has a specific value assigned to it; to look at the value, you can look at the book that is at the bottom of the puzzle.
- There are many combinations you can use, here is one of them. Using the names in the book, the solution is as follows:
1st Row – RAD (5), BEORC (7), AESC (3)
2nd Row – ING (9), SIGEL (2), GIEFU (4)
3rd Row – LAGU (1), STAN (6), DAEG (8)
FIND FOUR SIGILS OF THE ELEMENTS – SIGIL OF AIR
- Once the Runic Chest has been opened, pick up the Sigil of Water symbol that appears on the inside lid of the chest.
FIND FOUR SIGILS OF THE ELEMENTS – SIGIL OF FIRE
- Place the Dreamcatcher on the Book of Nightmares that is on the back wall of the Study, and a book will appear.
- Click on the book again and pick up the Tongs that appear inside the book.
- Go back to the Mansion and place the Tongs on the Flaming Rose. The Tongs will go back into inventory with a Flaming Petal.
- Click on the Picture of “Temple of Flames” and you will get a closer view.
- Place the Flaming Petal in the lower left side of the pop-up window, and the Sigil of Fire will appear in the flames.
- Pick up the Sigil of Fire. Click on the sparkly area that is in the lower right side of the Mansion.
FIND FOUR SIGILS OF THE ELEMENTS – SIGIL OF EARTH
- Click on the sparkly area that is by the fireplace in the Mansion and look for all the objects on the list.
- Click on the Sigil of Earth that blends into the lower left side of the carpet.
- Go back to the Study.
FIND FOUR SIGILS OF THE ELEMENTS – SIGIL OF WATER
- Go back to the Study and click on the sparkly area that is on the right side of the scene.
- Pick up the Microscope Lens that is in the lower center of the scene.
- Go back to the Study and place the Microscope Lens on the Microscope. Click on the Lens and you will see the Sigil of Water; click on it to pick it up.
RETRIEVE THE EYE OF EVIL
- Place the four Sigils of the Elements on the Shield of Sigils that is in the upper left corner of the Study, and a mini-game will appear.
- Your goal in this mini-game is to eliminate all the Sigils on the board by making them collide with matching Sigils.
- To move the Sigils around, click on them until you see them light up. Then drag them in the direction that you want them to go to.
- Let go of the mouse when you see the arrow appear. At that point the Sigils will go in the direction you chose until they hit an obstacle.
- If two Sigils with the same symbols, but different colors, collide with each other, they will switch colors.
- If two Sigils with the same symbols and color collide with each other, they will be eliminated from the board.
- Please look at the screenshots for the solutions to this puzzle. Make sure that you move the pieces in the order and the direction shown in the screenshots.
SOLUTION 1
- This puzzle has to be done in 10 moves or less.
- Please follow the arrows in the order shown in the two screenshots for this puzzle.
SOLUTION 2
- This puzzle has to be done in 15 moves or less.
- Please follow the arrows in the order shown in the four screenshots for this puzzle.
SOLUTION 3
- This puzzle has to be done in 27 moves or less.
- Please follow the arrows in the order shown in the six screenshots for this puzzle.
CONGRATULATIONS! YOU’VE COMPLETED DEPARTMENT 42: THE MYSTERY OF THE NINE.
Source: http://www.bigfishgames.com
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