PuppetShow: Mystery of Joyville Walkthrough
Submitted by Albee on Oct 12, 2009. Filed in Walkthrough. 885 Hits
Summary: Track down a missing child by solving a creepy mystery! Find clues and solve puzzles in Puppetshow: Mystery of Joyville...
| WALKTHROUGH MENU |
 |
|
Chapter 10: Master’s House
Pick up Fishing Lure - Master’s Hall
- You can click on the black and white picture above the fireplace for a closer look. You will see the Spider Puppet in the picture.
- There is a pendulum clock on the right but you cannot use it right now, you can come back to it later.
- Click on the sparkly spot on the left to search for items.
- Pick up the Fishing Lure on the left chair.
- Click on the door in the back of the scene to enter the Master’s Study.
Bookcase Close-up
- There are many areas to explore in this section.
- Click on the bookcase for a closer view.
- There are several books missing from the collection. The missing numbers are 2, 6, 11, 15 and 18. You will need these numbers to solve a puzzle later in the game.
- If you click on the bookcase it tells you there is a strange slotted lock that doesn’t take a regular key.
- Close that window for now.
Use Fishing Lure to Obtain the Clock Key - Master’s Study
- Click on the mouse hole on the lower left corner of the bookcase for a closer view.
- Use the Fishing Lure on the hole to pull the Clock Key out. Pick it up once it’s out of the hole.
- Go back to the Hall by placing your cursor on the left door.
Use Clock Key – Pendulum Clock
- Click on the pendulum clock on the right for a closer view.
- Place the Clock Key on the right side of the pendulum.
- Click on the Clock Key 3 times to activate the clock.
Pendulum Mini-game
- Your goal in this mini-game is to click on the highlighted token the moment the pendulum points to it.
- There are 4 tokens at the bottom of the pendulum. One token will light up at a time. Click on the token when the pendulum falls in between the 2 blue arrows.
- Each time you click on the gold token correctly a colored token will appear.
- You will win the game once the 4 tokens appear.
- Pick up the Fuse on top of the pendulum after the puzzle has been solved.
- Notice the symbols and the colors of the tokens at the bottom of the pendulum. This information will be useful in another puzzle.
- Go back to the Study.
Place the Fuse - Study
- Click on the door in the back of the scene for a closer view.
- Place the Fuse on the left side of the apparatus.
- Your goal is to place the runes in the right order at the bottom of the apparatus.
- The order of the tokens is shown on the pendulum in the Hall.
- Please look at the screenshot and place the runes in the order shown.
- Once the runes have been placed correctly, the door will open.
Pick up Rope Ladder - Daughter’s Room
- Click on the sparkly spot next to the bed and look for the items on the list.
- The Rope Ladder is in the upper right side of the scene.
Mask Puzzle
- Click on the picture on the back wall for a closer view.
- Your goal in this puzzle is to move the large square piece into the upper right corner.
- Click on a piece and it will slide into the empty space.
- Please follow the order of the screenshots to solve this puzzle.
Mask Puzzle - Step 1
Mask Puzzle - Step 2
Mask Puzzle - Step 3
Mask Puzzle - Step 4
Mask Puzzle - Step 5
Mask Puzzle - Step 6
Pick up Handle & Glass Container – Daughter’s Bedroom
- Once the puzzle has been solved you will be automatically taken back to the bedroom scene. Click on the spot in which the picture was located for a closer view.
- Pick up the handle that appears in the wall.
- Click on the bed covers for a closer view. Click on the covers again to pull them back.
- Grab the Glass Container in the puppet’s hand.
- Leave the Bedroom through the open door.
Pick up Punch Cards - Desk Close-up
- Click on the desk for a closer view.
- The Spider Puppet is going through the book on the desk.
- Click on the book for a closer look.
- Click on the pages to turn them. At the end of the pages you will find Punch Cards, pick them up.
- Click on the picture in the upper left for a closer view. It is a drawing of the Spider Puppet we’ve been seeing in different areas.
Use Handle & Open Desk Drawer
- Click on the right drawer for a closer view.
- Place the Handle on the drawer.
- Click on the Handle to open the drawer.
- Pick up the Numbered Button (#2) inside the drawer.
Punch Numbers onto the Punch Card
- Click on the device on the left side of the desk for a closer view.
- Place the 2 Numbered Buttons (number 2 and number 11) in the appropriate empty spaces on the device.
- Grab the Punch Cards and place them on the device. Click on it when you see the hand icon appear.
- The Punch Cards will automatically go behind the device.
- Grab a Punch Card and place it in the green slot. Click on it when you see the hand icon appear.
- Punch the following numbers into the device: 2, 6, 11, 15 and 18.
- Click on the red handle of the device and a Punch Card will come out on the side.
- Pick up the Punched Card and it will go into inventory.
- Exit out of that window by placing your cursor at the bottom.
Use Punch Cards on Bookcase
- Click on the bookcase for a closer view.
- Grab the Punched Card and place it in the slit on the lock.
- A secret entrance will open at the bottom of the bookcase, exit through there.
|
|
|
Related posts: PuppetShow: Mystery of Joyville Walkthrough
|
|
|
|
|