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The Jolly Gang's Spooky Adventure Game Walkthrough

Submitted by Albee on Oct 09, 2009. Filed in Walkthrough. 1,678 Hits
Summary: Have fun with this wonderful hidden object games, investigate eerie high jinks and uncover a mystery that will have you in...
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The Jolly Gang's Spooky Adventure Game Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips
2. A New Job
3. The Street
4. The Boss
5. Interview with a Psychic
6. Meredith
7. Party Time!
8. The Vampire
9. Fix the Computer
10. Train to Tinyville
11. The Neighbor
12. Martha
13. CD or not CD
14. Revenge

CD or not CD

  • The boss has hidden the 3 CDs with Moxxie’s photos, but he can’t remember where! You have to find them so the issue can go to press.

  • Take all the notes off the bulletin board.

  • Turn off the light switch.

  • A number will glow in the dark on the bulletin board: 17:05.

  • Turn on the lights again.

  • Set the wall clock to 5:05. (17:05 is military time for 5:05 pm.)
The Jolly Gang's Spooky Adventure
  • A secret compartment in the side of the cabinet will open, revealing the first assignment CD. Collect it.

  • Click on the Laptop on the desk to zoom in.
The Jolly Gang's Spooky Adventure
  • Click on the CD tray on the right side to open it.

  • Take the CD from your inventory and put it in the CD tray.

  • Once you see the photo on the screen, take the CD out again.

  • Click on the carpet near the doorway. Moxxie will say it seems bumpy. Roll up the carpet to reveal a set of numbers.
The Jolly Gang's Spooky Adventure
  • Click on the numbers to reveal a mini-game.
The Jolly Gang's Spooky Adventure
  • Just put the numbers in order.

  • Work from the top down.

  • The number panel will pull back, revealing a Chest.
The Jolly Gang's Spooky Adventure
  • Click on the Paper in the wastebasket on the right by the desk to get the code for the chest.

  • Click on the Chest to zoom in.
The Jolly Gang's Spooky Adventure
  • Turn one dial at a time so it matches the symbol on the Paper from the wastebasket.

  • The Chest will open, revealing the CD for the third Assignment.
The Jolly Gang's Spooky Adventure
  • Collect the CD.

  • Click on the Laptop on the desk to zoom in.

  • Click on the CD tray on the right side to open it.

  • Take the CD from your inventory and put it in the CD tray.

  • Once you see the photo on the screen, take the CD out again.
The Jolly Gang's Spooky Adventure
  • Now you need to get the last CD, the one with the photos from the second assignment.

  • You can see the CD in the aquarium. But you can also see piranhas!

  • Click on the jacket by the door to move it.

  • That’s a good hook. How will you get it off the wall?

  • Open the drawer in the Cabinet and take out the Pliers.

  • Use the Pliers to get the hook off the wall.

  • Take the Scissors out of the basket on the right side of the desk.

  • Use the Scissors to cut a piece of yarn from the carpet by Meredith’s chair.

  • The hook and the yarn will automatically combine in your inventory.
The Jolly Gang's Spooky Adventure
  • Use the Hook to get the CD out of the aquarium.

  • Click on the Laptop on the desk to zoom in.

  • Click on the CD tray on the right side to open it.

  • Take the CD from your inventory and put it in the CD tray.
The Jolly Gang's Spooky Adventure
  • So far so good, but now the boss says you need printer paper, and the drawer to the Cabinet is locked!

  • Catch the Mouse in the mouse hole.

  • Give the Mouse to Meredith.

  • She will leave.

  • Once she’s gone, click on her purse and then open the pink case to start a mini-game.
The Jolly Gang's Spooky Adventure
  • For this game, you need to line up the 4 cat pictures.

  • The cats are geometric: one is made of rectangles, one of triangles, one of ovals, and one of circles.

  • However, you also need to complete the color pointer at the top of each picture.

  • The game is easier than it looks, because the pieces lock in place when they are set correctly.
The Jolly Gang's Spooky Adventure
  • Once the pink case opens, take the Hairpin to use as a lockpick.
The Jolly Gang's Spooky Adventure
  • Use the bent Hairpin to open the paper drawer.

  • Take the stack of Printer Paper.

  • Put the Printer Paper in the top of the Printer on the desk.
The Jolly Gang's Spooky Adventure
  • An Envelope will print out. Click on it to read it.
The Jolly Gang's Spooky Adventure
  • Moxxie will automatically call her friends and tell them about her new assignment, and that she will be going there in the morning.

  • However, she will actually go there right away to lay a trap for her friends and get her revenge on them for tricking her.


1. General Tips
2. A New Job
3. The Street
4. The Boss
5. Interview with a Psychic
6. Meredith
7. Party Time!
8. The Vampire
9. Fix the Computer
10. Train to Tinyville
11. The Neighbor
12. Martha
13. CD or not CD
14. Revenge
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