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Steve the Sheriff 2: The Case of the Missing Thing Game Walkthrough

Submitted by Albee on Sep 22, 2009. Filed in Walkthrough. 88 Hits
Summary: Find key objects within the scene to solve fun Adventure-style puzzles....
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Steve the Sheriff 2: The Case of the Missing Thing Game Walkthrough
Flash Version Windows Version
Mac Version Walkthrough
1. General Tips
2. Chapter One: Museum
3. Chapter Two: Police Station
4. Chapter Three: Repair Shop
5. Chapter Four: Phone Station
6. Chapter Five: Prison
7. Chapter Six: Pharmacy
8. Chapter Seven: Jerry Fish's House
9. Chapter Eight: Gas Station
10. Chapter Nine: Santa Maria Bar
11. Chapter Ten: Junkyard
12. Chapter Eleven: Abandoned House
13. Chapter Twelve: Library
14. Chapter Thirteen: Cathedral
15. Chapter Fourteen: Raffaeel's House

Chapter Fourteen: Raffaeel's House

Open the Globe & Pick up Cigar

The Case of the Missing Thing
  • Pick up the cigar on the lower right. It is on the yellow hat located on the yellow couch.
  • Click on the globe for Steve to appear.
  • Pick up the 3 map pieces marked in the screenshot and hand them to Steve.

Open the Door

The Case of the Missing Thing
The Case of the Missing Thing
  • Click on the back wall for Steve to appear.
  • Pick up the device piece inside the open globe.
  • Click on the green vase in the lower left for a closer view and pick up the other device piece.

Lab – Repair the Pipeline and Find Cigar

The Case of the Missing Thing
  • The cigar is in the lower center, on top of the open book.
  • Click on the bubbly part on the right side for Steve to appear.
  • Pick up the 2 pipe pieces marked in the screenshot and hand them to Steve.

Lab – Repair the Engine

The Case of the Missing Thing
The Case of the Missing Thing
  • Click on the bubbles in the lower left side for Steve to appear.
  • Grab the 2 engine parts shown in the screenshot and hand them to Steve.
  • Click on the trunk in the back of the scene for a closer view and pick up the last engine piece.

Painting Analysis

The Case of the Missing Thing
  • Your goal is to find the right sequence by performing a paint analysis.
  • Use the dropper to pick up a chemical from one of the jars.
  • Click whatever color you chose on the painting.
  • If the color you chose is correct, you will see a reaction on the painting.
  • If the color you chose is incorrect you will not see any reaction at all, choose a different color until you see a reaction.
  • Obtain 5 reactions to complete the mini-game.
  • The solutions may be random but this is the order that worked for me: RED PURPLE YELLOW LIGHT BLUE BLUE

CASE SOLVED!

Bonus Game

The Case of the Missing Thing
  • To unlock the bonus game you must find all the cigars.
  • If you haven't found them by the end of the game you will be prompted to press play in the upper right corner.
  • You will be taken to the main map. Look for the buildings that have the cigars on the badge, those are the ones in which you failed to pick up a cigar.
  • If the building does not have a cigar on top, you do not need to look in there.
  • You cannot use a hint to find the cigars.
  • Once all the cigars have been found, you can play the bonus mini-game.

Bonus Game – Bet on Seahorses

The Case of the Missing Thing
  • The object of this mini-game is to place bets on the seahorses so you can triple your money if you win.
  • Click on the right arrows next to the seahorse's icon to bet the amount you want for that seahorse.
  • If you bet too much, click on the left arrow to decrease the amount.
  • Your available amount is shown to you in the upper left side.
  • You can place bets on multiple seahorses as long as you have enough money to do so.
  • Once you've placed your bets click on the OK button in the lower left and watch those seahorses run!
Source: http://www.bigfishgames.com
1. General Tips
2. Chapter One: Museum
3. Chapter Two: Police Station
4. Chapter Three: Repair Shop
5. Chapter Four: Phone Station
6. Chapter Five: Prison
7. Chapter Six: Pharmacy
8. Chapter Seven: Jerry Fish's House
9. Chapter Eight: Gas Station
10. Chapter Nine: Santa Maria Bar
11. Chapter Ten: Junkyard
12. Chapter Eleven: Abandoned House
13. Chapter Twelve: Library
14. Chapter Thirteen: Cathedral
15. Chapter Fourteen: Raffaeel's House
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